As of now, the library only seeks to provide basic drawing functions, but I plan to be able render .obj files as well as have 3d scenes to render.
(This is my first time writing a library as well as using Git/Github, advice and criticism is appreciated :))
Roadmap: 2D Structs and Functions: π’ [Might have memory safety issues somewhere though]
3D Structs and Functions: π‘ [Can only render spheres with flat lighting as of now; scenes are also currently unchangeable after initialization] [Lighting is in progress]
Raytracer: π‘ [Renders flat spheres, probably has a memory leak, will check with valgrind at some point] [Implementing light next, then general polygon rendering]
UI: π΄ [πππ]
Docs: π΄ [Minimal library anyway, docs should be easy (totally) (mhm)]