Call SetSdlHint_EmscriptenKeyboardElement before SDL_Init #496
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name: "Metal" | |
# Test that Metal build works on Apple | |
on: | |
workflow_dispatch: | |
pull_request: | |
push: | |
jobs: | |
build: | |
name: Metal | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
window_backend: [Glfw, Sdl, Both] | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Build and install | |
shell: bash | |
run: | | |
mkdir build | |
cd build | |
if [ "${{ matrix.window_backend }}" = "Glfw" ]; then | |
cmake .. -DHELLOIMGUI_USE_GLFW3=ON -DHELLOIMGUI_HAS_METAL=ON -DCMAKE_BUILD_TYPE=Release; | |
fi | |
if [ "${{ matrix.window_backend }}" = "Sdl" ]; then | |
cmake .. -DHELLOIMGUI_USE_SDL2=ON -DHELLOIMGUI_HAS_METAL=ON -DCMAKE_BUILD_TYPE=Release; | |
fi | |
if [ "${{ matrix.window_backend }}" = "Both" ]; then | |
cmake .. -DHELLOIMGUI_USE_GLFW3=ON -DHELLOIMGUI_USE_SDL2=ON -DHELLOIMGUI_HAS_METAL=ON -DCMAKE_BUILD_TYPE=Release; | |
fi | |
cmake --build . -j 3 |