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using UnityEngine; | ||
using System.Collections; | ||
using System.IO; | ||
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/* | ||
Usage: | ||
1. Attach this script to your chosen camera's game object. | ||
2. Set that camera's Clear Flags field to Solid Color. | ||
3. Use the inspector to set frameRate and framesToCapture | ||
4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution) | ||
5. Turn on "Maximise on Play" | ||
6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default. | ||
*/ | ||
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public class TransparentBackgroundScreenshotRecorder : MonoBehaviour | ||
{ | ||
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#region public fields | ||
[Tooltip("A folder will be created with this base name in your project root")] | ||
public string folderBaseName = "Screenshots"; | ||
[Tooltip("How many frames should be captured per second of game time")] | ||
public int frameRate = 24; | ||
[Tooltip("How many frames should be captured before quitting")] | ||
public int framesToCapture = 24; | ||
#endregion | ||
#region private fields | ||
private string folderName = ""; | ||
private GameObject whiteCamGameObject; | ||
private Camera whiteCam; | ||
private GameObject blackCamGameObject; | ||
private Camera blackCam; | ||
private Camera mainCam; | ||
private int videoFrame = 0; // how many frames we've rendered | ||
private float originalTimescaleTime; | ||
private bool done = false; | ||
private int screenWidth; | ||
private int screenHeight; | ||
private Texture2D textureBlack; | ||
private Texture2D textureWhite; | ||
private Texture2D textureTransparentBackground; | ||
#endregion | ||
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void Awake() | ||
{ | ||
mainCam = gameObject.GetComponent<Camera>(); | ||
CreateBlackAndWhiteCameras(); | ||
CreateNewFolderForScreenshots(); | ||
CacheAndInitialiseFields(); | ||
Time.captureFramerate = frameRate; | ||
} | ||
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void LateUpdate() | ||
{ | ||
if (!done) | ||
{ | ||
StartCoroutine(CaptureFrame()); | ||
} | ||
else | ||
{ | ||
Debug.Log("Complete! " + videoFrame + " videoframes rendered. File names are 0 indexed)"); | ||
Debug.Break(); | ||
} | ||
} | ||
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IEnumerator CaptureFrame() | ||
{ | ||
yield return new WaitForEndOfFrame(); | ||
if (videoFrame < framesToCapture) | ||
{ | ||
RenderCamToTexture(blackCam, textureBlack); | ||
RenderCamToTexture(whiteCam, textureWhite); | ||
CalculateOutputTexture(); | ||
SavePng(); | ||
videoFrame++; | ||
Debug.Log("Rendered frame " + videoFrame); | ||
videoFrame++; | ||
} | ||
else | ||
{ | ||
done = true; | ||
StopCoroutine("CaptureFrame"); | ||
} | ||
} | ||
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void RenderCamToTexture(Camera cam, Texture2D tex) | ||
{ | ||
cam.enabled = true; | ||
cam.Render(); | ||
WriteScreenImageToTexture(tex); | ||
cam.enabled = false; | ||
} | ||
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void CreateBlackAndWhiteCameras() | ||
{ | ||
whiteCamGameObject = (GameObject)new GameObject(); | ||
whiteCamGameObject.name = "White Background Camera"; | ||
whiteCam = whiteCamGameObject.AddComponent<Camera>(); | ||
whiteCam.CopyFrom(mainCam); | ||
whiteCam.backgroundColor = Color.white; | ||
whiteCamGameObject.transform.SetParent(gameObject.transform, true); | ||
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blackCamGameObject = (GameObject)new GameObject(); | ||
blackCamGameObject.name = "Black Background Camera"; | ||
blackCam = blackCamGameObject.AddComponent<Camera>(); | ||
blackCam.CopyFrom(mainCam); | ||
blackCam.backgroundColor = Color.black; | ||
blackCamGameObject.transform.SetParent(gameObject.transform, true); | ||
} | ||
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void CreateNewFolderForScreenshots() | ||
{ | ||
// Find a folder name that doesn't exist yet. Append number if necessary. | ||
folderName = folderBaseName; | ||
int count = 1; | ||
while (System.IO.Directory.Exists(folderName)) | ||
{ | ||
folderName = folderBaseName + count; | ||
count++; | ||
} | ||
System.IO.Directory.CreateDirectory(folderName); // Create the folder | ||
} | ||
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void WriteScreenImageToTexture(Texture2D tex) | ||
{ | ||
tex.ReadPixels(new Rect(0, 0, screenWidth, screenHeight), 0, 0); | ||
tex.Apply(); | ||
} | ||
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void CalculateOutputTexture() | ||
{ | ||
Color color; | ||
for (int y = 0; y < textureTransparentBackground.height; ++y) | ||
{ | ||
// each row | ||
for (int x = 0; x < textureTransparentBackground.width; ++x) | ||
{ | ||
// each column | ||
float alpha = textureWhite.GetPixel(x, y).r - textureBlack.GetPixel(x, y).r; | ||
alpha = 1.0f - alpha; | ||
if (alpha == 0) | ||
{ | ||
color = Color.clear; | ||
} | ||
else | ||
{ | ||
color = textureBlack.GetPixel(x, y) / alpha; | ||
} | ||
color.a = alpha; | ||
textureTransparentBackground.SetPixel(x, y, color); | ||
} | ||
} | ||
} | ||
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void SavePng() | ||
{ | ||
string name = string.Format("{0}/{1:D04} shot.png", folderName, videoFrame); | ||
var pngShot = textureTransparentBackground.EncodeToPNG(); | ||
File.WriteAllBytes(name, pngShot); | ||
} | ||
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void CacheAndInitialiseFields() | ||
{ | ||
originalTimescaleTime = Time.timeScale; | ||
screenWidth = Screen.width; | ||
screenHeight = Screen.height; | ||
textureBlack = new Texture2D(screenWidth, screenHeight, TextureFormat.RGB24, false); | ||
textureWhite = new Texture2D(screenWidth, screenHeight, TextureFormat.RGB24, false); | ||
textureTransparentBackground = new Texture2D(screenWidth, screenHeight, TextureFormat.ARGB32, false); | ||
} | ||
} |
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