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Merge pull request #6 from mushegha/release-v1.0
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Release v1.0
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antaranyan authored Jun 1, 2020
2 parents cad5214 + a4f2cbd commit fa7c6da
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12 changes: 12 additions & 0 deletions .github/pull_request_template.md
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Title: Release tracker

Body:
TL;DR: This branch includes planned version updates for our initial game launch.

Planned 🚢 date: TBD

Features:
- [ ]

Bug fixes:
-
4 changes: 4 additions & 0 deletions .github/release-drafter.yml
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template: |
## What's Changed
$CHANGES
9 changes: 3 additions & 6 deletions README.md
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Expand Up @@ -5,10 +5,10 @@ mobile HTML5 Game Development.

It is released under both the GPL and MIT license to do with what you will.

Playable Version:
http://cykod.github.com/AlienInvasion/
Playable Version:
https://mushegha.github.io/release-based-workflow/

Bit.ly link for mobile:
Bit.ly link for mobile:
http://bit.ly/html5-invasion


Expand All @@ -21,6 +21,3 @@ For more [HTML5 Game Development](http://www.html5gamedevelopment.org) resource
* [HTML5 GameDev Tutorials](http://www.html5gamedevelopment.org/html5-game-tutorials)
* [HTML5 Game Development News](http://www.html5gamedevelopment.org/html5-news)
* [HTML5 Game Engines](http://www.html5gamedevelopment.org/html5-engines)



4 changes: 2 additions & 2 deletions engine.js
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Expand Up @@ -170,7 +170,7 @@ var TitleScreen = function TitleScreen(title,subtitle,callback) {
};

this.draw = function(ctx) {
ctx.fillStyle = "#FFFFFF";
ctx.fillStyle = "#00FF00";

ctx.font = "bold 40px bangers";
var measure = ctx.measureText(title);
Expand Down Expand Up @@ -437,7 +437,7 @@ var GamePoints = function() {
this.draw = function(ctx) {
ctx.save();
ctx.font = "bold 18px arial";
ctx.fillStyle= "#FFFFFF";
ctx.fillStyle= "#00FF00";

var txt = "" + Game.points;
var i = pointsLength - txt.length, zeros = "";
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2 changes: 1 addition & 1 deletion game.js
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Expand Up @@ -91,7 +91,7 @@ var Starfield = function(speed,opacity,numStars,clear) {
// If the clear option is set,
// make the background black instead of transparent
if(clear) {
starCtx.fillStyle = "#000";
starCtx.fillStyle = "#0F0";
starCtx.fillRect(0,0,stars.width,stars.height);
}

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