For making music, and visuals. https://github.com/pygame/parrotjoy
python3 -m venv venv
. ./venv/bin/activate
pip install -r requirements.dev.txt
parrotjoy
There are 4 audio tracks. The first two tracks
Pressing the numbered buttons (1,2,3,4) in combination with modifier
ones.
- R1 ) track.start_new_next
- R2 ) track.add_to_next
- L1 ) track.erase
If recording, track.finish() else: track.play()
The analog controllers can be used to trim a track. This is useful if you record too much sound, or you want to line it up with other parts.
-
Left stick trims the start of the track. Tap the left stick to the right to have less of the sound from the beginning.
-
Right stick is for trimming the end of the track.
-
s
, start recording a new track -
S
, record over the top of an existing track -
f
, finish recording track. -
p
, play -
w
, trim the START of the sound. Get MORE sound on LEFT of sound. -
e
, trim the START of the sound. Get LESS sound on LEFT of sound. -
r
, trim the END of the sound. Get LESS sound on RIGHT of sound. -
t
, trim the END of the sound. Get MORE sound on RIGHT of sound. -
space
, adjust the BPM timer. Tap it in time until the BPM is as you like. -
'0', use Looper scene.
-
'9', use VideySynth scene.
-
'8', strawberries.
Tests can be found in the tests/ folder.
Type pytest
.
Or run python -m tox
Tests are run on mac, linux, windows when there is a pull request made.
Releasing is tested with python3.7(not python2 or any other version).
To the python package index (pypi).
rm -rf dist/*
python setup.py sdist bdist_wheel
twine upload dist/*
On windows:
python setup.py bdist_msi
dir build/*.msi
On mac:
python setup.py bdist_dmg
ls build/*.dmg
License for code will be the same as the pygame license (LGPL).
Check the licenses for the dependencies.
many parts made by others...