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Mesh editing delaunay refinement
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DelazJ committed Jan 17, 2025
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5 changes: 5 additions & 0 deletions docs/user_manual/working_with_mesh/mesh.rst
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Expand Up @@ -943,6 +943,11 @@ To add vertices to a mesh layer:
* inside a face: splits the face into triangles whose edges connect
the surrounding vertices to the new vertex.

With the :guilabel:`Refine neighboring faces when adding vertices` option enabled
in the |meshDigitizing| :sup:`Digitize mesh elements` button drop-down menu,
a check is applied to triangular faces that share at least one vertex with the face the new vertex is added to.
If their edges do not satisfy Delaunay triangulation rules, they are flipped accordingly.

Adding faces
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