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forked from tickbh/tunm

game server for Rust + Lua

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rainsome-org1/tdengine

 
 

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TDEngine

a game server for rust + lua

Build Status

How to run

git clone https://github.com/tickbh/tdengine.git
cd tdengine
cargo build

##dependence

  • redis server
  • mysql server

and then modify config/Gate_GlobalConfig.conf and config/Client_GlobalConfig.conf to config your mysql db info, and redis db info

Run these in different console

cargo run --example server    # Launch first tdengine node  (Gate server) (default as the standalone option)
cargo run --example client    # Launch a client to connect server

What is TDEngine?

An open source server engine, the clients and server communications can through the td_ptotocol. Now only has the console client.

Engine framework written using Rust, game logic layer using Lua(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.

(TDEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)he game itself.)

How To Use (Sorry, Only in Chinese now)

Read Wiki https://github.com/tickbh/tdengine/wiki

中文

QQ交流群:432216192

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game server for Rust + Lua

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License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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  • Lua 61.1%
  • Rust 22.6%
  • C 13.0%
  • C++ 3.3%