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Update broken links in introduction/ deeper_look.rst #1

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6 changes: 3 additions & 3 deletions source/manual/introduction/deeper_look.rst
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,8 @@ There are a number of powerful libraries the Range takes advantage of:

- `Audaspace <https://audaspace.github.io/>`__: A sound library for control of audio. Uses OpenAL or SDL.
- `Bullet <http://bulletphysics.org/wordpress/>`__: A physics engine featuring 3D collision detection, soft body dynamics and rigid body dynamics.
- `Detour <http://masagroup.github.io/recastdetour/>`__: A pathfinding and spatial reasoning toolkit.
- `Recast <http://masagroup.github.io/recastdetour/>`__: A state of the art navigation mesh construction tool set for games.
- `Detour <http://recastnav.com/>`__: A pathfinding and spatial reasoning toolkit.
- `Recast <http://recastnav.com/>`__: A state of the art navigation mesh construction tool set for games.

Project Development Process
===========================
Expand All @@ -85,4 +85,4 @@ When creating a game or simulation in Range, there are four essential steps:
#. Create one (or more) camera to give a frustum from which to render the scene, and
modify the parameters to support the environment in which the game will be displayed,
such as Stereo rendering.
#. Launch the game, using the internal player or exporting a runtime to the appropriate platform.
#. Launch the game, using the internal player or exporting a runtime to the appropriate platform.