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Added rudimentary SVG support. #2738

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Sep 2, 2023
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3 changes: 2 additions & 1 deletion examples/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -475,7 +475,8 @@ TEXTURES = \
textures/textures_draw_tiled \
textures/textures_polygon \
textures/textures_gif_player \
textures/textures_fog_of_war
textures/textures_fog_of_war \
textures/textures_svg_loading

TEXT = \
text/text_raylib_fonts \
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3 changes: 2 additions & 1 deletion examples/Makefile.Web
Original file line number Diff line number Diff line change
Expand Up @@ -450,7 +450,8 @@ TEXTURES = \
textures/textures_draw_tiled \
textures/textures_polygon \
textures/textures_gif_player \
textures/textures_fog_of_war
textures/textures_fog_of_war \
textures/textures_svg_loading

TEXT = \
text/text_raylib_fonts \
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1 change: 1 addition & 0 deletions examples/textures/resources/test.svg
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72 changes: 72 additions & 0 deletions examples/textures/textures_svg_loading.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
/*******************************************************************************************
*
* raylib [textures] example - SVG loading and texture creation
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
*
********************************************************************************************/

#include "raylib.h"

//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");

// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------

// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------

// Draw
//----------------------------------------------------------------------------------
BeginDrawing();

ClearBackground(RAYWHITE);

DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);

//Red border to illustrate how the SVG is centered within the specified dimensions
DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);

DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);

EndDrawing();
//----------------------------------------------------------------------------------
}

// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading

CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

return 0;
}
Binary file added examples/textures/textures_svg_loading.png
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30 changes: 15 additions & 15 deletions src/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -141,22 +141,22 @@
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
// Select the desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
//#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
#define SUPPORT_FILEFORMAT_QOI 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
#define SUPPORT_FILEFORMAT_HDR 1
// Selecte desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
//#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
#define SUPPORT_FILEFORMAT_QOI 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
//#define SUPPORT_FILEFORMAT_HDR 1
//#define SUPPORT_FILEFORMAT_PIC 1
//#define SUPPORT_FILEFORMAT_PNM 1
//#define SUPPORT_FILEFORMAT_KTX 1
//#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
//#define SUPPORT_FILEFORMAT_KTX 1
//#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
#define SUPPORT_FILEFORMAT_SVG 1

// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define SUPPORT_IMAGE_EXPORT 1
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