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Renaming Screen.h -> ScreenUtils.h.
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razterizer committed Oct 14, 2024
1 parent 248a36d commit 82d3b26
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion GameEngine.h
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#pragma once
#include "Keyboard.h"
#include "Screen.h"
#include "ScreenUtils.h"
#include <Core/Delay.h>
#include <Core/Rand.h>
#include <Core/Math.h>
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2 changes: 1 addition & 1 deletion ParticleSystem.h
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@@ -1,5 +1,5 @@
#pragma once
#include "Screen.h"
#include "ScreenUtils.h"
#include "RC.h"
#include "Gradient.h"
#include <Core/Rand.h>
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -37,7 +37,7 @@ This is a cross-platform header-only curses-like lib.
* `ParticleSystem.h` : This ASCII-style particle system allows you to make cool real-time VFX such as liquids and fire-smoke. See ([`SurgSim_Lite`](https://github.com/razterizer/SurgSim_Lite) and [`Pilot_Episode`](https://github.com/razterizer/Pilot_Episode) for examples).
* `RC.h` : A struct representing the row and column position on the screen or in a texture or bounding box to mention a few.
* `Rectangle.h` : A rectangle struct that can be used for bounding boxes etc.
* `Screen.h` : A collection of functions for rendering dialogs and such:
* `ScreenUtils.h` : A collection of functions for rendering dialogs and such:
* Low-level functions: `clear_screen()`, `return_cursor()`, `restore_cursor()`, `gotorc()`.
* `draw_frame()` : Draws a simple frame around your frame buffer.
* `draw_game_over()`, `draw_you_won()` : Draws wavy banners in the FIGlet font Grafitti. Used by `GameEngine` if those features are enabled.
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File renamed without changes.
4 changes: 2 additions & 2 deletions Termin8or.xcodeproj/project.pbxproj
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070BE6912B447309009D9BFB /* font_data_smslant.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = font_data_smslant.txt; sourceTree = "<group>"; };
071CC3CA290465B3007B4B98 /* libTermin8or.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libTermin8or.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
071CC3D2290465E5007B4B98 /* Text.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Text.h; sourceTree = "<group>"; };
071CC3D5290466FE007B4B98 /* Screen.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Screen.h; sourceTree = "<group>"; };
071CC3D5290466FE007B4B98 /* ScreenUtils.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ScreenUtils.h; sourceTree = "<group>"; };
071CC3D72904679E007B4B98 /* SpriteHandler.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SpriteHandler.h; sourceTree = "<group>"; };
071CC3D829046819007B4B98 /* Rectangle.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Rectangle.h; sourceTree = "<group>"; };
071CC3D92904839C007B4B98 /* RC.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = RC.h; sourceTree = "<group>"; };
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071CC3DD290485FD007B4B98 /* LineData.h */,
071CC3DF29048851007B4B98 /* Keyboard.h */,
07A763102B555BE100705D31 /* ParticleSystem.h */,
071CC3D5290466FE007B4B98 /* Screen.h */,
071CC3D5290466FE007B4B98 /* ScreenUtils.h */,
071CC3D829046819007B4B98 /* Rectangle.h */,
071CC3D72904679E007B4B98 /* SpriteHandler.h */,
071CC3DA2904851A007B4B98 /* Pixel.h */,
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