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Original file line number | Diff line number | Diff line change |
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local Players = game:GetService("Players") | ||
local RunService = game:GetService("RunService") | ||
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local Identifier = require(script.Parent.Identifier) | ||
local Spawn = require(script.Parent.Parent.Spawn) | ||
local Signal = require(script.Parent.Parent.Signal) | ||
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local Net = require(script.Parent.Net) | ||
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type SharedBaseEvent<T...> = { | ||
Id: string, | ||
Reliable: boolean, | ||
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FireClient: (self: SharedBaseEvent<T...>, Player: Player, T...) -> (), | ||
FireAllClients: (self: SharedBaseEvent<T...>, T...) -> (), | ||
FireAllClientsExcept: (self: SharedBaseEvent<T...>, Player: Player, T...) -> (), | ||
FireClients: (self: SharedBaseEvent<T...>, Players: { Player }, T...) -> (), | ||
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FireServer: (self: SharedBaseEvent<T...>, T...) -> (), | ||
} | ||
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export type SharedCallEvent<T...> = SharedBaseEvent<T...> & { | ||
CallMode: "Call", | ||
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Listener: ((...any) -> ())?, | ||
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SetServerListener: (self: SharedCallEvent<T...>, Listener: (Player: Player, T...) -> ()) -> (), | ||
SetClientListener: (self: SharedCallEvent<T...>, Listener: (T...) -> ()) -> (), | ||
} | ||
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export type SharedSignalEvent<T...> = SharedBaseEvent<T...> & { | ||
CallMode: "Signal", | ||
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Signal: Signal.Signal<...any>, | ||
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OnServer: (self: SharedSignalEvent<T...>, Listener: (Player: Player, T...) -> ()) -> () -> (), | ||
OnClient: (self: SharedSignalEvent<T...>, Listener: (T...) -> ()) -> () -> (), | ||
} | ||
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export type SharedEvent<T...> = SharedCallEvent<T...> | SharedSignalEvent<T...> | ||
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local function FireClient<T...>(self: SharedBaseEvent<T...>, Player: Player, ...) | ||
assert(RunService:IsServer(), "FireClient can only be called from the server") | ||
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if self.Reliable then | ||
Net.Server.SendReliableEvent(Player, self.Id, table.pack(...)) | ||
else | ||
Net.Server.SendUnreliableEvent(Player, self.Id, table.pack(...)) | ||
end | ||
end | ||
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local function FireAllClients<T...>(self: SharedBaseEvent<T...>, ...) | ||
assert(RunService:IsServer(), "FireAllClients can only be called from the server") | ||
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local Args = table.pack(...) | ||
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if self.Reliable then | ||
for _, Player in Players:GetPlayers() do | ||
Net.Server.SendReliableEvent(Player, self.Id, Args) | ||
end | ||
else | ||
for _, Player in Players:GetPlayers() do | ||
Net.Server.SendUnreliableEvent(Player, self.Id, Args) | ||
end | ||
end | ||
end | ||
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local function FireAllClientsExcept<T...>(self: SharedBaseEvent<T...>, Player: Player, ...) | ||
assert(RunService:IsServer(), "FireAllClientsExcept can only be called from the server") | ||
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local Args = table.pack(...) | ||
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if self.Reliable then | ||
for _, OtherPlayer in Players:GetPlayers() do | ||
if OtherPlayer ~= Player then | ||
Net.Server.SendReliableEvent(OtherPlayer, self.Id, Args) | ||
end | ||
end | ||
else | ||
for _, OtherPlayer in Players:GetPlayers() do | ||
if OtherPlayer ~= Player then | ||
Net.Server.SendUnreliableEvent(OtherPlayer, self.Id, Args) | ||
end | ||
end | ||
end | ||
end | ||
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local function FireClients<T...>(self: SharedBaseEvent<T...>, Players: { Player }, ...) | ||
assert(RunService:IsServer(), "FireClients can only be called from the server") | ||
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local Args = table.pack(...) | ||
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if self.Reliable then | ||
for _, Player in Players do | ||
Net.Server.SendReliableEvent(Player, self.Id, Args) | ||
end | ||
else | ||
for _, Player in Players do | ||
Net.Server.SendUnreliableEvent(Player, self.Id, Args) | ||
end | ||
end | ||
end | ||
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local function FireServer<T...>(self: SharedBaseEvent<T...>, ...) | ||
assert(RunService:IsClient(), "FireServer can only be called from the client") | ||
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if self.Reliable then | ||
Net.Client.SendReliableEvent(self.Id, table.pack(...)) | ||
else | ||
Net.Client.SendUnreliableEvent(self.Id, table.pack(...)) | ||
end | ||
end | ||
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local function SetServerListener<T...>(self: SharedCallEvent<T...>, Listener: (Player: Player, T...) -> ()) | ||
assert(RunService:IsServer(), "SetServerListener can only be called from the server") | ||
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self.Listener = Listener :: any | ||
end | ||
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local function SetClientListener<T...>(self: SharedCallEvent<T...>, Listener: (T...) -> ()) | ||
assert(RunService:IsClient(), "SetClientListener can only be called from the client") | ||
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self.Listener = Listener :: any | ||
end | ||
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local function OnServer<T...>(self: SharedSignalEvent<T...>, Listener: (Player: Player, T...) -> ()): () -> () | ||
assert(RunService:IsServer(), "OnServer can only be called from the server") | ||
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return self.Signal:Connect(Listener :: any) | ||
end | ||
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local function OnClient<T...>(self: SharedSignalEvent<T...>, Listener: (T...) -> ()): () -> () | ||
assert(RunService:IsClient(), "OnClient can only be called from the client") | ||
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return self.Signal:Connect(Listener :: any) | ||
end | ||
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type SharedEventOptions<T...> = { | ||
Name: string, | ||
Unreliable: boolean?, | ||
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Validate: (...unknown) -> T..., | ||
} | ||
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type ConstructorType = | ||
(<T...>(Options: SharedEventOptions<T...> & { CallMode: "Call"? }) -> SharedCallEvent<T...>) | ||
& (<T...>(Options: SharedEventOptions<T...> & { CallMode: "Signal" }) -> SharedSignalEvent<T...>) | ||
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local SharedEvent: ConstructorType = function(Options: any) | ||
local self = { | ||
Id = Identifier.Shared(Options.Name):Await(), | ||
Reliable = not Options.Unreliable, | ||
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FireClient = FireClient, | ||
FireAllClients = FireAllClients, | ||
FireAllClientsExcept = FireAllClientsExcept, | ||
FireClients = FireClients, | ||
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FireServer = FireServer, | ||
} | ||
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if Options.CallMode == "Call" then | ||
self.CallMode = "Call" | ||
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self.SetServerListener = SetServerListener | ||
self.SetClientListener = SetClientListener | ||
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self.Listener = nil :: (...any) -> ()? | ||
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if RunService:IsServer() then | ||
Net.Server.SetListener(self.Id, function(Player, Args) | ||
Spawn(function(Player: Player, ...: any) | ||
if self.Listener and pcall(Options.Validate, ...) then | ||
self.Listener(Player, ...) | ||
end | ||
end, Player, table.unpack(Args)) | ||
end) | ||
else | ||
Net.Client.SetListener(self.Id, function(Args) | ||
Spawn(function(...: any) | ||
if self.Listener and pcall(Options.Validate, ...) then | ||
self.Listener(...) | ||
end | ||
end, table.unpack(Args)) | ||
end) | ||
end | ||
elseif Options.CallMode == "Signal" then | ||
self.CallMode = "Signal" | ||
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self.Signal = Signal() | ||
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self.OnServer = OnServer | ||
self.OnClient = OnClient | ||
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if RunService:IsServer() then | ||
Net.Server.SetListener(self.Id, function(Player, Args) | ||
Spawn(function(Player: Player, ...: any) | ||
if pcall(Options.Validate, ...) then | ||
self.Signal:Fire(Player, ...) | ||
end | ||
end, Player, table.unpack(Args)) | ||
end) | ||
else | ||
Net.Client.SetListener(self.Id, function(Args) | ||
Spawn(function(...: any) | ||
if pcall(Options.Validate, ...) then | ||
self.Signal:Fire(...) | ||
end | ||
end, table.unpack(Args)) | ||
end) | ||
end | ||
end | ||
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return self | ||
end :: any | ||
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return SharedEvent |
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