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Merge pull request #37 from nikai3d/patch-1
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fix typos in README
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aselle committed Jan 21, 2014
2 parents 12428ea + 926dd4a commit 668bc72
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions README
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ $ cd partio
$ scons -j 4
(dist/ will now have your build)

Geting Started
Getting Started
==============

I support both scons and cmake build files. I would rather not support
Expand All @@ -39,7 +39,7 @@ src/
Class Model
-----------

The goal of the library is to abstract the particle itnerface from the data
The goal of the library is to abstract the particle interface from the data
representation. That is why Partio represents particles using three classes that
inherit and provide more functionality

Expand All @@ -50,7 +50,7 @@ ParticlesDataMutable - Read/write access to all particle data
The functions used to get particle access are these:

readHeaders()
returns ParticlsInfo
returns ParticlesInfo
reads only the minimum data necessary to get number of particles and
attributes

Expand All @@ -77,8 +77,8 @@ VECTOR[3]
FLOAT[d]
INT[d]

VECTOR[3] and FLOAT[3] have the same data repesentations.
VECTOR[4] is invalid howver FLOAT[4] is valid as is FLOAT[1...infinity]
VECTOR[3] and FLOAT[3] have the same data representations.
VECTOR[4] is invalid however FLOAT[4] is valid as is FLOAT[1...infinity]

This seems to encompass the most common file formats for particles

Expand Down Expand Up @@ -114,7 +114,7 @@ Readers/Writers

New readers and writers can be added in the io/ directory. You simply need to
implement the interface ParticlesInfo, ParticlesData and ParticlesDataMutable
(or as many as you need). Editing the io/readers.h to add protoypes and
(or as many as you need). Editing the io/readers.h to add prototypes and
io/ParticleIO.cpp to add file extension bindings should be easy.


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