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Release v2.0.0-milestone.4.6 #652
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Merge main into develop branch
Only crafting patterns.
Also avoid clicking sound when clicking on a progress bar.
And now remove widgets.png all together.
There is already a sprite for it.
It was used for Patchouli guide initially. However, Patchouli was too difficult to maintain. Book is no longer needed for now.
Mentioning NBT made it outdated. Incorrect because it was inverted.
feat: pattern grid and pattern
Silk Touch upgrade gametest
No alternatives selection yet.
feat: processing pattern encoding
This relied on having a mutable ResourceAmount by-reference, which is unstable.
In ResourceList and RootStorage.
In RootStorage and ResourceList. Thanks to this we can remove #get in RootStorage and ResourceList.
And rename #getResources to #getAll
…resource-amount Immutable resource amount
Also fixes amount screen allowing more than the maximum for fluids.
…erns feat: stonecutter pattern encoding
feat: smithing table pattern encoding
Used for ghost ingredient dragging.
If the amount changes, the slot is re-sent which causes the alternatives to clear client side. Now, for every resource change, even if it's just amount, re-send the alternatives to the client.
Recipe transfer for pattern grid
They couldn't be extracted as ItemStack does not implement equals/hashCode and that breaks the extract comparison for the stack component.
Fix pattern extract
Quality Gate passedIssues Measures |
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Hi @raoulvdberge!
This PR was created in response to a manual trigger of the release workflow here: https://github.com/refinedmods/refinedstorage2/actions/runs/10304829666.
Merging this PR will publish the release.