You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
Added
Autocrafter
Note: autocrafting itself hasn't been implemented yet. This is the in-game content, but not the autocrafting engine itself yet.
The Relay now has support for propagating autocrafting when not in pass-through mode.
Changed
The Crafter has been renamed to "Autocrafter".
Optimized memory usage and startup time of cable models. After updating, cables will appear disconnected, but this is only visual. Cause a block update to fix this.
Optimized performance of searching in the Grid.
Custom titles that overflow will now have a marquee effect instead, for every GUI.
You can now define a priority in the Autocrafter.
You can now change the name of a Autocrafter in the GUI.
Changed "Crafter mode" to "Locking mode" with following options:
Never
Lock until redstone pulse is received
Lock until connected machine is empty (new, facilitates easier "blocking mode" without redstone)
Lock until all outputs are received (new, facilitates easier "blocking mode" without redstone)
Lock until low redstone signal
Lock until high redstone signal
Resources in the Grid that are autocraftable now display an orange backdrop and tooltip to indicate whether the resource is autocraftable at a glance.
Slots used in the Pattern Grid for pattern encoding and Crafting Grid crafting matrix slots now display an orange backdrop and tooltip to indicate whether the item is autocraftable at a glance. This checks patterns from your network and from your inventory.
Added help tooltip for filtering based on recipe items in the Crafting Grid.
The crafting amount and crafting preview screens have been merged. Changing the amount will update the live preview.
The numbers on the crafting preview screen are now compacted with units.
When requesting autocrafting multiple resources at once, which can happen via a recipe mod, all the crafting requests are now listed on the side of the GUI.
You can now request autocrafting from the Storage Monitor if the resource count reaches zero.
Fixed
Fixed mouse keybindings not working on NeoForge.
Fixed upgrade destinations not being shown on upgrades.
Fixed resources with changed data format or ID causing entire storage to fail to load.
Fixed crash when trying to export fluids from an External Storage on Fabric.
The Configuration Card can now also transfer the (configured) Regulator Upgrade.