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Update workflows/build.yml
C/C++ CI #688: Commit d3c8ba8 pushed by s1lentq
February 1, 2024 11:44 2m 59s master
February 1, 2024 11:44 2m 59s
Update workflows/build.yml
C/C++ CI #687: Commit 4025099 pushed by s1lentq
February 1, 2024 11:37 2m 43s master
February 1, 2024 11:37 2m 43s
CWeaponBox::Touch: Fix grenade pickup (Resolves #923, Closes #931)
C/C++ CI #686: Commit 4d90a5f pushed by s1lentq
February 1, 2024 11:20 4m 39s master
February 1, 2024 11:20 4m 39s
CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake
C/C++ CI #685: Commit f4c4e89 pushed by s1lentq
February 1, 2024 09:38 4m 32s master
February 1, 2024 09:38 4m 32s
Resetable g_weaponSlotInfo
C/C++ CI #684: Commit 2489213 pushed by s1lentq
February 1, 2024 05:21 5m 7s master
February 1, 2024 05:21 5m 7s
Fix excessive punchangle when getting shield shot (#919)
C/C++ CI #683: Commit fb9eb0d pushed by s1lentq
January 31, 2024 12:38 4m 46s master
January 31, 2024 12:38 4m 46s
Support for secondary ammo and extra EF_ flags (#934)
C/C++ CI #682: Commit 0bc4ff1 pushed by s1lentq
January 31, 2024 12:35 4m 29s master
January 31, 2024 12:35 4m 29s
Do not reduce points for bot suicide due bot_kill command
C/C++ CI #680: Commit 5287f2a pushed by s1lentq
January 31, 2024 12:19 4m 2s master
January 31, 2024 12:19 4m 2s
FIX: trigger_multiple restart
C/C++ CI #679: Pull request #935 opened by overl4y
January 25, 2024 00:48 5m 50s overl4y:triggers
January 25, 2024 00:48 5m 50s
Support for secondary ammo and extra EF_ flags
C/C++ CI #678: Pull request #934 opened by Rafflesian
January 24, 2024 22:29 4m 46s Rafflesian:master
January 24, 2024 22:29 4m 46s
Fix grenade ammo weaponbox
C/C++ CI #677: Pull request #931 opened by Vaqtincha
January 22, 2024 15:34 5m 10s Vaqtincha:fixgrenade
January 22, 2024 15:34 5m 10s
Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DA…
C/C++ CI #676: Commit 4b49f63 pushed by s1lentq
January 19, 2024 13:33 3m 42s master
January 19, 2024 13:33 3m 42s
Added support ccache for speedup recompilation
C/C++ CI #675: Pull request #925 opened by GermanAizek
January 17, 2024 16:35 4m 50s GermanAizek:master
January 17, 2024 16:35 4m 50s
New ConVar: mp_defuser_allocation (#908)
C/C++ CI #674: Commit 051dc07 pushed by SergeyShorokhov
January 12, 2024 08:55 4m 13s master
January 12, 2024 08:55 4m 13s
New ConVar: mp_defuser_allocation
C/C++ CI #672: Pull request #908 synchronize by SergeyShorokhov
January 12, 2024 08:42 4m 12s feature/convar-mp_defuser_allocation
January 12, 2024 08:42 4m 12s
fix test demo
C/C++ CI #671: Commit 89dda43 pushed by s1lentq
January 12, 2024 06:30 3m 55s master
January 12, 2024 06:30 3m 55s
Reset damage stats on Putin Server
C/C++ CI #670: Commit 02a0516 pushed by s1lentq
January 12, 2024 06:19 3m 7s master
January 12, 2024 06:19 3m 7s
PM_CategorizePosition: Do not stick to the ground of an OBSERVER or N…
C/C++ CI #669: Commit c0f4794 pushed by s1lentq
January 12, 2024 02:50 3m 14s master
January 12, 2024 02:50 3m 14s
PM_CategorizePosition: Do not stick to ground if player is with a noclip
C/C++ CI #668: Commit 69515fc pushed by s1lentq
January 12, 2024 02:27 5m 13s master
January 12, 2024 02:27 5m 13s
API: CGrenade::BounceTouch and CGrenade::TumbleThink
C/C++ CI #666: Pull request #917 opened by overl4y
January 7, 2024 00:41 4m 0s overl4y:master
January 7, 2024 00:41 4m 0s
5.26.0.668
C/C++ CI #664: Release 5.26.0.668 published by s1lentq
December 31, 2023 19:02 5m 13s
December 31, 2023 19:02 5m 13s
Fixed crash bot when can see a loose bomb but didn't get closest area…
C/C++ CI #663: Commit d3c0ec8 pushed by s1lentq
December 31, 2023 10:30 4m 16s master
December 31, 2023 10:30 4m 16s