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Add workflows/build.yml (Migrate to Github CI)
Add CMakeLists.txt build system Update README.md Minor fixes
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name: C/C++ CI | ||
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on: | ||
push: | ||
branches: [master] | ||
paths-ignore: | ||
- '**.md' | ||
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pull_request: | ||
types: [opened, reopened, synchronize] | ||
release: | ||
types: [published] | ||
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jobs: | ||
windows: | ||
name: 'Windows' | ||
runs-on: windows-latest | ||
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env: | ||
solution: 'msvc/ReGameDLL.sln' | ||
buildPlatform: 'Win32' | ||
buildRelease: 'Release' | ||
buildReleasePlay: 'Release Play' | ||
buildTests: 'Tests' | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
with: | ||
fetch-depth: 0 | ||
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- name: Setup Nuget | ||
uses: nuget/setup-nuget@v1 | ||
with: | ||
nuget-api-key: ${{ secrets.NuGetAPIKey }} | ||
nuget-version: '5.x' | ||
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- run: nuget restore '${{ env.solution }}' | ||
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- name: Setup MSBuild | ||
uses: microsoft/[email protected] | ||
with: | ||
vs-version: '16.8' | ||
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- name: Build and Run unittests | ||
run: | | ||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | ||
.\"msvc\Tests\mp.exe" | ||
If ($LASTEXITCODE -ne 0 -And | ||
$LASTEXITCODE -ne 3) | ||
{[Environment]::Exit(1)} | ||
shell: "pwsh" | ||
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- name: Build | ||
run: | | ||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | ||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false | ||
- name: Move files | ||
run: | | ||
mkdir publish\debug | ||
mkdir publish\tests | ||
mkdir publish\bin\win32\cstrike\dlls | ||
move "msvc\${{ env.buildReleasePlay }}\mp.dll" publish\tests\mp.dll | ||
move msvc\${{ env.buildRelease }}\mp.dll publish\bin\win32\cstrike\dlls\mp.dll | ||
move msvc\${{ env.buildRelease }}\mp.pdb publish\debug\mp.pdb | ||
- name: Deploy artifacts | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: win32 | ||
path: publish/* | ||
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testdemos: | ||
name: 'Test demos' | ||
runs-on: ubuntu-latest | ||
container: s1lentq/testdemos:latest | ||
needs: [windows] | ||
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env: | ||
WINEDEBUG: -all | ||
WINEDLLOVERRIDES: mshtml= | ||
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defaults: | ||
run: | ||
shell: bash | ||
working-directory: ../../../opt/HLDS | ||
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steps: | ||
- name: Deploying windows artifacts | ||
uses: actions/download-artifact@v2 | ||
with: | ||
name: win32 | ||
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- name: Play demos | ||
run: | | ||
chown root ~ | ||
cp -r deps/regamedll/* . | ||
mv $GITHUB_WORKSPACE/tests/mp.dll cstrike/dlls/mp.dll | ||
descs=( | ||
"CS: Testing jumping, scenarios, shooting etc" | ||
) | ||
demos=( | ||
"cstrike-basic-1" | ||
) | ||
retVal=0 | ||
for i in "${!demos[@]}"; do | ||
params=$(cat "testdemos/${demos[i]}.params") | ||
echo -e "\e[1m[$((i + 1))/${#demos[@]}] \e[1;36m${descs[i]} testing...\e[0m" | ||
echo -e " - \e[0;33mParameters $params\e[0m" | ||
wine hlds.exe --rehlds-enable-all-hooks --rehlds-test-play "testdemos/${demos[i]}.bin" $params &> result.log || retVal=$? | ||
if [ $retVal -ne 777 ] && [ $retVal -ne 9 ]; then | ||
# Print with catchy messages | ||
while read line; do | ||
echo -e " \e[0;33m$line" | ||
done <<< $(cat result.log | sed '0,/demo failed/I!d;/wine:/d;/./,$!d') | ||
echo " 🔸 🔸 🔸 🔸 🔸 🔸 🔸 🔸 🔸 🔸" | ||
while read line; do | ||
echo -e " \e[1;31m$line"; | ||
done < rehlds_demo_error.txt | ||
echo -e " \e[30;41mExit code: $retVal\e[0m" | ||
echo -e "\e[1m[$((i + 1))/${#demos[@]}] \e[1;36m${descs[i]} testing...\e[1;31m Failed ❌" | ||
exit 6 # Test demo failed | ||
else | ||
# Print result HLDS console | ||
while read line; do | ||
echo -e " \e[0;33m$line" | ||
done <<< $(cat result.log | sed '/wine:/d;/./,$!d') | ||
echo -e " \e[30;43mExit code: $retVal\e[0m" | ||
echo -e "\e[1m[$((i + 1))/${#demos[@]}] \e[1;36m${descs[i]} testing...\e[1;32m Succeed ✔" | ||
fi | ||
done | ||
linux: | ||
name: 'Linux' | ||
runs-on: ubuntu-latest | ||
container: s1lentq/linux86buildtools:latest | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
with: | ||
fetch-depth: 0 | ||
submodules: true | ||
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- name: Build and Run unittests | ||
run: | | ||
rm -rf build && CC=icc CXX=icpc cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8 | ||
retVal=0 | ||
./build/regamedll/cs 2> /dev/null > result.log || retVal=$? | ||
while read line; do | ||
if [[ ${line} == *"Warning in test"* ]] ; then | ||
echo -e "\e[2;38m$line" | ||
elif [[ ${line} == *"Failure in test"* ]] ; then | ||
echo -e "\e[1;31m$line" | ||
else | ||
echo -e "\e[0;33m$line" | ||
fi | ||
done <<< $(cat result.log) | ||
if [ $retVal -ne 0 ] && [ $retVal -ne 3 ]; then | ||
echo -e "\e[30;41mExit code: $retVal\e[0m" | ||
exit 1 # Unittest failed | ||
else | ||
echo -e "\e[30;43mExit code: $retVal\e[0m" | ||
fi | ||
shell: bash | ||
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- name: Build using Intel C++ Compiler 19.0 | ||
run: | | ||
rm -rf build-icc && CC=icc CXX=icpc cmake -B build-icc && cmake --build build-icc -j8 | ||
- name: Build using GCC Compiler 9.3 | ||
run: | | ||
rm -rf build-gcc && CC=gcc CXX=g++ cmake -B build-gcc && cmake --build build-gcc -j8 | ||
- name: Prepare CSSDK | ||
run: | | ||
mkdir -p publish/cssdk | ||
rsync -a regamedll/extra/cssdk/ publish/cssdk/ --exclude=.git --exclude=LICENSE --exclude=README.md | ||
- name: Move files | ||
run: | | ||
mkdir -p publish/bin/linux32/cstrike/dlls | ||
mv build-icc/regamedll/cs.so publish/bin/linux32/cstrike/dlls/cs.so | ||
mv build-gcc/regamedll/cs.so publish/cs-gcc.so | ||
mv regamedll/version/appversion.h publish/appversion.h | ||
- name: Run GLIBC/ABI version compat test | ||
run: | | ||
binaries=( | ||
"publish/bin/linux32/cstrike/dlls/cs.so" | ||
"publish/cs-gcc.so" | ||
) | ||
bash ./regamedll/version/glibc_test.sh ${binaries[@]} | ||
if [[ $? -ne 0 ]]; then | ||
exit 1 # Assertion failed | ||
fi | ||
shell: bash | ||
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- name: Deploy artifacts | ||
uses: actions/upload-artifact@v2 | ||
id: upload-job | ||
with: | ||
name: linux32 | ||
path: publish/* | ||
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- name: Cleanup temporary artifacts | ||
if: success() && steps.upload-job.outcome == 'success' | ||
run: | | ||
rm -rf cssdk | ||
rm -f appversion.h | ||
publish: | ||
name: 'Publish' | ||
runs-on: ubuntu-latest | ||
needs: [windows, testdemos, linux] | ||
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steps: | ||
- name: Deploying linux artifacts | ||
uses: actions/download-artifact@v2 | ||
with: | ||
name: linux32 | ||
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- name: Deploying windows artifacts | ||
uses: actions/download-artifact@v2 | ||
with: | ||
name: win32 | ||
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- name: Reading appversion.h | ||
run: | | ||
if [ -e appversion.h ]; then | ||
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g') | ||
if [ $? -ne 0 ]; then | ||
APP_VERSION="" | ||
else | ||
# Remove quotes | ||
APP_VERSION=$(echo $APP_VERSION | xargs) | ||
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV | ||
fi | ||
fi | ||
rm -f appversion.h | ||
- name: Packaging bin/dbg | ||
id: packaging-job | ||
if: | | ||
github.event_name == 'release' && | ||
github.event.action == 'published' && | ||
startsWith(github.ref, 'refs/tags/') | ||
run: | | ||
7z a -tzip regamedll-bin-${{ env.APP_VERSION }}.zip bin/ cssdk/ | ||
- name: Publish artifacts | ||
uses: softprops/action-gh-release@v1 | ||
id: publish-job | ||
if: | | ||
startsWith(github.ref, 'refs/tags/') && | ||
steps.packaging-job.outcome == 'success' | ||
with: | ||
files: | | ||
*.zip | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.API_TOKEN }} | ||
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- name: Cleanup temporary artifacts | ||
if: success() && steps.publish-job.outcome == 'success' | ||
run: | | ||
rm -rf bin debug cssdk | ||
rm -f *.zip appversion.h |
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[submodule "regamedll/extra/cssdk"] | ||
path = regamedll/extra/cssdk | ||
url = https://github.com/s1lentq/CSSDK.git |
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cmake_minimum_required(VERSION 3.1) | ||
project(regamedll CXX) | ||
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if (WIN32) | ||
message(FATAL_ERROR "CMakeLists.txt Windows platform isn't supported yet. Use msvc/ReGameDLL.sln instead it!") | ||
endif() | ||
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add_custom_target(appversion DEPENDS | ||
COMMAND "${PROJECT_SOURCE_DIR}/regamedll/version/appversion.sh" "${PROJECT_SOURCE_DIR}" | ||
) | ||
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add_subdirectory(regamedll) |
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