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* `CBasePlayerAmmo`: check spawnflags on `Spawn()` * `CBasePlayerItem`: check spawnflags on `Materialize()` * `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags * `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()` * Use forgotten `AMMO_RESPAWN_TIME` * new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
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Nice to see this feature "naturally available again" under CS like under HL, since devs "disabled" it...