Releases: rehlds/ReGameDLL_CS
Releases · rehlds/ReGameDLL_CS
5.20.0.516
- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button (#637)
- func_bomb_target: new feature "strict touch" (#636)
- enhance "player_weaponstrip" entity (#634)
- Forcerespawn fix (#623)
- Dead players now respawn after enabling the mp_forcerespawn
- use timer instead of instant spawn
- FGD updates (#632)
- game_player_equip fixes
- enhance cycler/cycler_sprite
- Bots can switch weapons underwater (#631)
- game_player_equip fixes/enhancement (#618)
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS
- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
- Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
- Immunity enhance (#621)
- CVar 'mp_respawn_immunity_force_unset' new value (2)
- Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
- FIX: crash in UTIL_AreHostagesImprov (#626)
- FIX: weapon_sg550 (#624)
- fix first shot weapon_sg550
5.20.0.505
- Fixed flag 'k' mp_round_infinite
5.20.0.498
- Enhance CVar "mp_roundover"
- Update README.md
- Update C++ Intel Compiler version 17.0 > 19.0
5.20.0.496
- Rename CMD mp_swapteams
- Remove unused CVar mp_mirrordamage
- Refactoring checks
- Refactoring (#540)
5.20.0.492
- CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
5.19.0.486
- Add newest feature of _cl_autowepswitch (#568)
5.19.0.485
- Fix compatibility with
rg_hint_message
(#583)
When used reapi nativerg_hint_message
not work because tries to access to one pointer who not longer exists inCHintMessage::Send
5.19.0.484
- Reset client m_signals on fullupdate (#588)
5.18.0.482
- Reset observer's m_flNextFollowTime before trying to find next target if previous target disconnected (#584)
5.18.0.481
- API: Add
CBaseEntity::Fire<Bullets[3]|Buckshots>
hooks. (#587)