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1.15.0
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reonZ committed Oct 4, 2024
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36 changes: 30 additions & 6 deletions CHANGELOG.md
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#

- `Combat Tracker`:
- now fade out when dragging anything in the page or when placing a template on the scene
- fix image overflow on the last combatant row when `Texture Scaling` is enabled
- `Popup`:
- now fade out when placing a template on the scene
- `Sidebars`:
- now close when placing a template on the scene
- you can now modify the `DC` value of skill actions that have a default one in the variant popup
- `Token HUD`:
- now close when placing a template on the scene
- `Token Tooltip`:
- add a new `Display Health Status` client setting
- users can now individually disable the showing of health state on the tooltip
- allows the health state to be shown on the extended version of the tooltip as well as the small one
- rename the `Health Status` setting into `Health Status Entries`

# 1.14.0

- forcibly set the font of the different HUDs to avoid theming modules changing it and messing with the tight layouts
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- using the shortcut will now "retrieve" it instead of using it right away
- add a subtitle to stance shortcuts when out of combat to indicate how to force its use
- fix shortcut icons being completely black making them almost impossible to distinguish
- `Popup`:
- :
- now fade out when placing a template:
- popup now has its own section in the settings
- add `Font Size` setting to popup
- the popup related settings have been renamed and reset
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- this is a system `6.3.1` release
- fix `Earn Income` skill action not working and move it to the `Extras` sidebar instead
- fix `Popup` application not having a vertical scrollbar when reaching the viewport's height
- fix :
- now fade out when placing a template application not having a vertical scrollbar when reaching the viewport's height
- fix `Take Cover` action not removing the effect if it is currently present on the actor

# 1.10.1
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- added toggles to the exploration actions
- now properly disable attack buttons in the sidebars and shortcuts if they can't be used
- added action traits (`mindsmith`) to the actions sidebar
- the `Popup` is now linked to its originating actor and will be re-rendered on update
- the :
- now fade out when placing a template is now linked to its originating actor and will be re-rendered on update
- `Persistent HUD`:
- added a new effects section that display the effects currently present on the persistent actor even when not selected
- added a new `Hold Shift for Effects` setting
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- the module still decides whenever a new column needs to be created
- `Persistent HUD`:
- added a new `Disable Flash` setting
- `Popup`:
- :
- now fade out when placing a template:
- the popup can now be minimize and resized
- added a new `Popup on Cursor` setting to center the popup on the cursor when first rendered
- `@Damage` and `@Check` links aren't usable yet, the system has [plans](https://github.com/foundryvtt/pf2e/pull/15009) for those
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- `Combat Tracker`
- prevent being able to drag & drop combatant when the tracker is collapsed
- `Popup`
- :
- now fade out when placing a template
- will now fade out when the user is dragging anything in the page
- `Token HUD`
- will now fade out when the user is dragging anything in the page
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# 0.4.0

- made a complete refactor of the templates across the different HUDs
- `Popup`
- :
- now fade out when placing a template
- implemented the fundamentals for the popup application
- the popup is an actual foundry application and is persistent (can be moved/minimized)
- `Token HUD`
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4 changes: 2 additions & 2 deletions module.json
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"verified": "12.331",
"maximum": "12"
},
"version": "1.14.0",
"version": "1.15.0",
"url": "https://github.com/reonZ/pf2e-hud",
"readme": "https://github.com/reonZ/pf2e-hud/blob/master/README.md",
"manifest": "https://raw.githubusercontent.com/reonZ/pf2e-hud/master/module.json",
"download": "https://github.com/reonZ/pf2e-hud/releases/download/1.14.0/module.zip",
"download": "https://github.com/reonZ/pf2e-hud/releases/download/1.15.0/module.zip",
"changelog": "https://github.com/reonZ/pf2e-hud/blob/master/CHANGELOG.md",
"bugs": "https://github.com/reonZ/pf2e-hud/issues",
"styles": [
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