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Fixes broken link battles (#5940)
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Co-authored-by: Hedara <[email protected]>
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hedara90 and Hedara authored Jan 3, 2025
1 parent 8ccb385 commit c3b0f4d
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -285,7 +285,7 @@ void HandleAction_UseMove(void)
gBattlerTarget = battler;
}
}
else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
{
gBattlerTarget = SetRandomTarget(gBattlerAttacker);
if (gAbsentBattlerFlags & (1u << gBattlerTarget)
Expand All @@ -301,7 +301,7 @@ void HandleAction_UseMove(void)
else
gBattlerTarget = gBattlerAttacker;
}
else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
Expand Down Expand Up @@ -932,22 +932,22 @@ static void UNUSED MarkAllBattlersForControllerExec(void)
else
{
for (i = 0; i < gBattlersCount; i++)
gBattleControllerExecFlags |= 1 << i;
gBattleControllerExecFlags |= 1u << i;
}
}

bool32 IsBattlerMarkedForControllerExec(u32 battler)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return (gBattleControllerExecFlags & (1 << (battler + 28))) != 0;
return (gBattleControllerExecFlags & (1u << (battler + 28))) != 0;
else
return (gBattleControllerExecFlags & (1 << battler)) != 0;
return (gBattleControllerExecFlags & (1u << battler)) != 0;
}

void MarkBattlerForControllerExec(u32 battler)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattleControllerExecFlags |= 1u << (32 - MAX_BATTLERS_COUNT);
gBattleControllerExecFlags |= 1u << (battler + 32 - MAX_BATTLERS_COUNT);
else
gBattleControllerExecFlags |= 1u << battler;
}
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