Field effect for cutting grass is missing setfieldeffectargument. Issue #5766 #5952
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Description
Issue:
The field effect for cutting grass is not behaving consistently. This is due to the gFieldEffectArguments[3] not getting set properly, which is then checked in Task_DoFieldMove_Init. The other field moves have an associated script that does
but as the field move cut grass doesn't have an associated event script, it's also missing this check
Fix:
Added a script to cut grass like the other field effects. This will set field argument for the field effect animation (the player pulling the pokeball) to display before cutting grass.
Images
2025-01-04.18-23-20.mp4
Issue(s) that this PR fixes
Fixes #5766
People who collaborated with me in this PR
@Kasenn for finding the source of the issue, @hedara90 for the help with github
Feature(s) this PR does NOT handle:
Things to note in the release changelog:
Discord contact info
shachar700 (Shahar#3810)