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IV/EV Info on Summary Screen #6027
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…bsd/pokeemerald-expansion-kaya into rhh-upcoming_ivs_on_stat_page
…expansion into rhh-upcoming_ivs_on_stat_page
…expansion into rhh-upcoming_ivs_on_stat_page
…expansion into rhh-upcoming_ivs_on_stat_page
…date comment accordingly
…expansion into rhh-upcoming_ivs_on_stat_page
…expansion into rhh-upcoming_ivs_on_stat_page
…hanging mons, and added options for only showing IVs or only showing EVs
…expansion into rhh-upcoming_ivs_on_stat_page
… bulbapedia page.
…expansion into rhh-upcoming_ivs_on_stat_page
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Adds a setting to enable viewing IVs and EVs in the Summary Screen.
Description
PSS_LABEL_WINDOW_PROMPT_CANCEL
window to be a general-purpose utility prompt window, with logic implemented to display the correct prompt on each page. this takes over forPSS_LABEL_WINDOW_PROMPT_RENAME
,PSS_LABEL_WINDOW_PROMPT_INFO
, andPSS_LABEL_WINDOW_PROMPT_SWITCH
as well.src/graphics.c
that only loads the alternate tileset when the setting is enabled.ChangeStatLabel()
,ClearStatLabel()
, andWriteToStatsTilemapBuffer()
to control which label gets shown for each set of data.PutWindowTilemap()
andClearWindowTilemap()
for the utility prompt when not needed/handled by other code.SUMMARY_SKILLS_MODE_STATS, SUMMARY_SKILLS_MODE_IVS, SUMMARY_SKILLS_MODE_EVS
as different modes for newPokemonSummaryScreenData
membersMonSummaryScreen->skillsPageMode
.ShowUtilityPrompt()
andClearUtilityPrompt()
.ShowUtilityPrompt()
takes an argument to illustrate what it's doing.Configurable options:
Images
People who collaborated with me in this PR
Discord contact info and PR thread