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Releases: rinnocenti/innocenti-openlock

Last Version for 0.7.x Series

01 Jun 20:20
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Open Sesame

28 Nov 21:29
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GitHub Releases
now supports actors as doors.

New Struture

15 Nov 02:35
385c225
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v0.2.0

  • Restructuring of the source code [RECOMMENDED EDITING THE LOCKS]
  • Now separate the Check, Disarm and Open Loot macros [NEW MACROS - MANDATORY UPDATE]
  • Find traps now has 2 checks with different CDs (passive and active)
  • Now to check a trap it is also possible to choose between a perception check or an investigation check.
  • Now it has a threshold so that the thieves' tools can break, it is also used to break the lock if the strength test is greater than the CD + Threshold;
  • FIX - Changes in chat message views;
  • FIX - chat messages are now displayed after the dice roll (if the dice-so-nice module is active);
  • Updated to FVTT v0.7.7

bug fix key locks

05 Nov 04:12
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  • bug fix for lock with keys for locks and others checks fix

Distance Max

04 Nov 21:21
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  • Added maximum distance for interaction with the lock / trap
  • Added maximum distance to test players' perception

Trap Chests v0.1.2

03 Nov 20:53
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Update and pre release

Trap Chests

02 Nov 21:32
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Creates a way to check traps and open locks on looting!
Initial version for testing.