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The objective of the workshop is to build a simple connection between a website and a lightbulb, that enables the user to manipulate it in any way. The method of “physical computing” is used in this process to quickly transfer the concept back into the physical world.

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ConnectingTheAnalogAndDigitalWorld

##Documents for the workshop at DMY Festival

This workshop was created by Frederik Ueberschär http://frederik-ueberschaer.de and
Robert Schnüll http://interaktives.design in cooperation with Professor Hannes Nehls. http://ixdlab.hs-osnabrueck.de

###English

####Abstract: The objective of the workshop is to build a simple connection between a website and a lightbulb, that enables the user to manipulate it in any way. The method of “physical computing” is used in this process to quickly transfer the concept back into the physical world.

#####Introduction: First of all the .ino code which can be found in /particleCloud has to be added to the webinterfaces of particle: http://build.particle.io

If you was able to transfer the code to the particle Photon it is possible to controll the light with this webinterface: http://iot.interaktives.design/dmy

###Deutsch

####Abstract Ziel des Workshops ist, ohne großen Aufwand und Vorkenntnisse mithilfe einer Website eine Glühlampe in Echtzeit kontrollieren zu können. Die angewandte Methode des Physical Computing wird hierbei genutzt, um Ideen schnellstmöglich in die physische Welt zu übersetzen und greifbar zu gestalten.

#####Einleitung: Die .ino Datei muss auf den jeweiligen Particle Photon mithilfe des Webinterfaces gespielt werden. Dieses ist über build.particle.io zu erreichen.

Nun muss der Code noch auf den jeweiligen Particle Photon übertragen werden.

Das Webinterface für die jeweiligen Lampen ist unter iot.interaktives.design/dmy zu erreichen. Über dieses lässt sich das die jeweilige Lampe an und ausschalten.

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The objective of the workshop is to build a simple connection between a website and a lightbulb, that enables the user to manipulate it in any way. The method of “physical computing” is used in this process to quickly transfer the concept back into the physical world.

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