org-brain
implements a variant of concept mapping in Emacs, using org-mode. It
is heavily inspired by a piece of software called The Brain, and you can view an
introduction to that program here. They also provide a blog with great ideas of
how you can think when organizing your Brain.
You can think of org-brain
as a combination of a wiki and a mind map, where
each wiki page / mind map node is an org-mode
file which resides in your
org-brain-path
, or a headline with an ID property in one of those files. These
are called entries. Entries can be linked together, and you can then
view the network of links as a mind map, using M-x org-brain-visualize
.
PINNED: Index +-Python Game development-+-Game design +-Programming books | Programming-+-Emacs | | | +-----------------+-----------------+ | V Game programming <-> Computer games Game Maker Unity --- Resources --------------------------------- - https://en.wikipedia.org/wiki/Game_programming - Passing Through Ghosts in Pac-Man - In-House Engine Development: Technical Tips --- Text -------------------------------------- Game programming is the art of programming computer games...
When visualizing an entry, you will see the entry’s relationship to other
entries. There are four different types of relationships in org-brain
:
- Parents
- Entries above the visualized entry. If the visualized entry is a
headline, then the parent headline in the
org-mode
file will be one of the parents. In the case of top level headlines, the file itself will be considered a parent. Additional parents can be added manually. In the example above, Programming and Game development are parents of the visualized Game programming entry. - Children
- Entries below the visualized entry. This will by default be subheadings of the visualized entry (or level one headlines, if the visualized entry is a file). You can add other children, residing elsewhere, manually. In the example above, Game Maker and Unity are the children of Game programming.
- Siblings
- These appear to the right of the parent entries. Siblings are the other children of the visualized entry’s parents.
- Friends
- These appear to the right of the visualized entry. Friends provide a way of adding a hierarchy independent two-way relationship between two entries. Friends must be added manually. In the example above, Computer games and Game programming are friends.
Here’s an article describing how you can use the different relationships (The
Brain’s jump thoughts are the equivalent of friends in org-brain
).
Apart from the visualized entry’s relationships, org-brain-visualize
also show
pinned entries, which are shown independently of the visualized entry; Index
is a pinned entry in the example above. org-brain-visualize
also show a list
of the entry’s resources (links and attachments), and the text in the entry. The
example above have three resources, and a short text. The resources and text is
gathered from org-mode
automatically.
There’s also the option to visualize the entry as a tree, or similar to a mind map, where you can zoom in order to show grandparents and grandchildren.
The relationship entries, pinned entries and resources are all links; they can be pressed/clicked to visualize other entries, visit resources etc.
The easiest way is to get org-brain
from MELPA. If you do not want to do that,
clone this git repository or download org-brain.el
and add it to your
load-path. The example below is using use-package and assumer that you’re using
MELPA, but you could use (require 'org-brain)
or add a :load-path
to
use-package
instead.
(use-package org-brain :ensure t
:init
(setq org-brain-path "directory/path/where-i-want-org-brain")
;; For Evil users
(with-eval-after-load 'evil
(evil-set-initial-state 'org-brain-visualize-mode 'emacs))
:config
(setq org-id-track-globally t)
(setq org-id-locations-file "~/.emacs.d/.org-id-locations")
(push '("b" "Brain" plain (function org-brain-goto-end)
"* %i%?" :empty-lines 1)
org-capture-templates)
(setq org-brain-visualize-default-choices 'all)
(setq org-brain-title-max-length 12))
org-brain
requires Emacs 25 and org-mode 9. These need to be part of your Emacs.- Configure
org-brain-path
(defaults to/brain
in yourorg-directory
) to a directory where you want to put yourorg-brain
files (which could be the location where you already keep your org files if you wish to transform your existing org files intoorg-brain
files). You can set this with the example config presented above or throughM-x customize-group RET org-brain
. - If you’re an evil user, you’ll want to add
(evil-set-initial-state 'org-brain-visualize-mode 'emacs)
to yourorg-brain
configuration. org-brain
useorg-id
in order to speed things up. Because of this, the variableorg-id-track-globally
should bet
(which it already is by default). You may want to modifyorg-id-locations-file
too.- You might want to add information at the end of an entry, without visiting the file. A way to do this is to use a capture template, such as the one presented above.
- If you have a lot of entries, it might take some time to gather information
about all entries when using
org-brain-visualize
. You could change the value oforg-brain-visualize-default-choices
(which is'all
by default) to only include files, or even just files in the direct root oforg-brain-path
. - If you feel that
org-brain-visualize
is too cluttered, you may want to setorg-brain-show-resources
and/ororg-brain-show-text
tonil
. - If you have very long entry names,
org-brain-visualize
may take a lot of horizontal space. You can cap the shown length of entry titles, by settingorg-brain-title-max-length
.
There are two types of entries in org-brain
: headline entries and file
entries. For the most part these are used the same way, and the main difference
between them is how their content is stored inside your org-brain
directory.
All .org-files inside the org-brain-path
are considered as file entries (the
content typically being the text before the first headline in the file) and all
headlines with an ID property inside these files are considered as headline
entries.
If you have a headline entry, which you want to convert to a file entry, use
M-x org-brain-headline-to-file
. Unfortunately there is currently no function
to convert a file entry into a headline entry.
If you find that org-brain
is missing entries, or list entries which doesn’t
exist, try using M-x org-brain-update-id-locations
, which syncs the
org-brain
entries with the org-id
caching system.
The primary usage of org-brain
is through M-x org-brain-visualize
(which you
might want to bind to a key). From there you can browse entries, add/remove
relationships, open entries for editing etc. The following keybindings are
available in org-brain-visualize
:
Key | Command | Description |
---|---|---|
m | org-brain-visualize-mind-map | Toggle between normal and mind-map visualization. |
j or TAB | forward-button | Goto next link |
k or S-TAB | backward-button | Goto previous link |
b | org-brain-visualize-back | Like the back button in a web browser. |
h or * | org-brain-add-child-headline | Add a new child headline to entry |
c | org-brain-add-child | Add an existing entry, or a new file, as a child |
C | org-brain-remove-child | Remove one the entry’s child relations |
p | org-brain-add-parent | Add an existing entry, or a new file, as a parent |
P | org-brain-remove-parent | Remove one of the entry’s parent relations |
f | org-brain-add-friendship | Add an existing entry, or a new file, as a friend |
F | org-brain-remove-friendship | Remove one of the entry’s friend relations |
n | org-brain-pin | Toggle if the entry is pinned or not |
t | org-brain-set-title | Change the title of the entry. |
T | org-brain-set-tags | Change the tags of the entry. |
d | org-brain-delete-entry | Choose an entry to delete. |
l | org-brain-visualize-add-resource | Add a new resource link in entry |
r | org-brain-open-resource | Shortcut to choose and open a resource from the entry. |
C-y | org-brain-visualize-paste-resource | Add a new resource link from clipboard |
a | org-brain-visualize-attach | Run org-attach on entry (headline entries only) |
A | org-brain-archive | Archive the entry (headline entries only) |
o | org-brain-goto-current | Open current entry for editing |
O | org-brain-goto | Choose and edit one of your org-brain entries |
v | org-brain-visualize | Choose and visualize a different entry |
w | org-brain-visualize-random | Visualize one of your entries at random. |
W | org-brain-visualize-wander | Visualize at random, in a set interval. W again to cancel. |
You can also use org-store-link
inside of org-brain-visualize
in order to
store a link to the currently visualized org-brain
entry.
When using the mind map visualization (toggle by pressing m
), you can use the
following keybindings in order to show or hide successive levels of hierarchy relative to the current entry.
Key | Command | Description |
---|---|---|
+ | org-brain-show-descendant-level | Show one more level of entries to the right (children of children, etc.) |
- | org-brain-hide-descendant-level | Hide rightmost level of descendant entries |
z | org-brain-show-ancestor-level | Show one more level of entries to the left (parents of parents, etc.) |
Z | org-brain-hide-ancestor-level | Hide leftmost level of ancestor entries |
You can edit org-brain
entries directly from org-mode
. You can use the
default org-mode
outline structure to define parent/children relationships,
but keep in mind that only entries with an ID
property will be considered as
entries to org-brain
; use M-x org-id-get-create
to create an ID
property to the current org-mode
headline. Another alternative is to use M-x
org-brain-refile
which will create the ids for you.
Most of the commands available in org-brain-visualize
can also be used in
org-mode
directly, in which case they will operate on the “entry at point”. In
other words you can use M-x org-brain-add-child
directly from org-mode
in
order to add a child to the org-brain
entry at point. You may also want to use
the commands org-brain-goto-<relationsship>
to navigate between entries.
You may want to create a link to an org-brain
entry in an org-mode
file (not
necessarily an org-brain
file itself). org-brain
provides several link types
for this purpose. You can use org-insert-link
(bound to C-c C-l
in
org-mode
by default) to insert one of these links. They all have in common
that they, when clicked, will open the org-brain
entry for editing. When
inserting a link like this, org-brain
will run completion upon all your
entries.
brain:
- The default kind of link. Just let’s you visit another
org-brain
entry when clicked. brain-child:
- When inserted using
org-insert-link
this will make the linked entry a child to the currentorg-brain
entry, upon completion. Keep in mind that this doesn’t work if you type the link manually; only by completion throughorg-insert-link
. brain-parent:
- Like
brain-child:
but makes the linked entry a parent of the current entry. brain-friend:
- Like
brain-child:
but adds the linked entry as a friend.
The names of the relationship inserting links (brain-child
, brain-parent
and brain-friend
) can be customized with the variables org-brain-child-link-name
, org-brain-parent-link-name
, and org-brain-friend-link-name
. This customization should be done before loading org-brain
. If you’re using use-package
, put the customization in the :init
block.
If you try to add a child/parent/friend to an entry which doesn’t exist, that
entry will be created. The name of a new entry can be written like this:
file::headline
. The headline
will be created as a level one headline in
file
.
When adding children, parents, or friends, multiple entries can be added at once
by separating their titles with org-brain-entry-separator
(which is ;
by
default). For instance M-x org-brain-add-parent RET music;artists
would add
both music
and artists
as parents.
Another available command is M-x org-brain-agenda
, which can be used to run
org-agenda
on your org-brain
files.
When giving a file entry a title, the title can not contain slashes (/
) if
org-brain-file-entries-use-title
is t
.
Headline entries use org-id
to identify themselves, so the headlines can be
manually renamed without worries. File entries, on the other hand, uses the
filename as the identifier. This will cause problems if you try to manually
rename files inside of org-brain
.
In order to rename a file, use M-x org-brain-rename-file
.
org-archive
has a problem in org-brain
: relationships are maintained, even
though the entry should really be removed from the brain. Because of this,
please use org-brain-archive
instead. This command removes relationships to
the entry in the brain, before archiving it. The command also inserts handy
links to the archived entry’s relationships.
You might have a headline which you do not really want as an entry in
org-brain
. The most basic way to exclude such a headline is simply to not add
an ID
property to it. However, org-brain
also provide two tags, which you
can use to tag the headline:
:nobrain:
- This tag excludes the headline, and its subheadings, from your
org-brain
entries. You can change the tag name by modifyingorg-brain-exclude-tree-tag
. :childless:
- This tag does not exclude the headline, but it excludes the
subheadings. You can change the tag name by modifying
org-brain-exclude-children-tag
. Works on file entries.
The following tags modifies the kind of information that is shown when an entry is visualized:
:notext:
- Do not show the entry’s text in
org-brain-visualize
. You can change the tag name by modifyingorg-brain-exclude-text-tag
. :resourceless:
- Do not show the entry’s resources in
org-brain-visualize
. You can change the tag name by modifyingorg-brain-exclude-resources-tag
. :showchildren:
- By default local child entries aren’t shown as text. By
setting this tag the entry get the entire subtree as text. You can change
the tag name by modifying
org-brain-show-children-tag
. Works on file entries.
You may add a description to an entry, which should be a short summary of what the entry is about. The description will be shown in org-brain-visualize
as mouse tooltips for links, and also by eldoc-mode
if point is at a link. Add a description by using a #+BEGIN_description
block. Here’s an example:
* org-brain.el
:PROPERTIES:
:ID: 7cf9563e-24e7-4823-8742-64b7fcc5cafb
:END:
#+BEGIN_description
Package for concept mapping using org-mode.
#+END_description
...
At the moment there’s no way to add/remove/change descriptions directly from the org-brain-visualize
interface, sorry!
You can have multiple brains simply by having more than one brain folder. In this way, each folder becomes a separate brain. You can switch between these using M-x org-brain-switch-brain
.
org-brain
creates and uses several headline properties in the PROPERTIES
drawer of org-mode
headlines:
BRAIN_PARENTS
BRAIN_CHILDREN
BRAIN_FRIENDS
ID
These properties are also mirrored as file keywords at the top of file entries,
for instance #+BRAIN_CHILDREN: 00c0f06c-9bd4-4c31-aed0-15bb3361d9a2
.
These properties/keywords are not meant to be manipulated directly! If you
want to remove these properties, use the corresponding command instead
(org-brain-remove-child
or similar).
You might also see that org-brain
inserts a RESOURCES
drawer. It is okay to
modify this drawer manually.
If you feel that org-brain
is slow while indexing your entries (for instance when running M-x org-brain-visualize
) you can customize org-brain-file-entries-use-title
, and set it to nil
. This will display file names when indexing, instead of the file entry’s title, which is faster.
This is only relevant if you’ve been using org-brain before version 0.4
As of version 0.4 (June 2017) org-brain
has been rewritten, in order to
increase performance and add more options. Because of this, older setups are
considered obsolete. Prior to 0.4 only files were considered entries, but now
also headlines with an ID
property are included as entries. Prior to 0.4
org-brain
was using the brain:
link and #+BRAIN_PINNED:
file keyword to
connect files, which was slow due to the need of searching all files for links.
In version 0.4 org-brain
uses a combination of headline properties, file
keywords, org-id
, and a data file (org-brain-data-file
).
No data in old configurations should be lost, but you’ll have to update the
connections between entries. This can be done by using M-x
org-brain-create-relationships-from-links
, but please backup your org-brain
directory first.
It is still possible to add children to an entry by using the brain-child:
link, but
only if the link is inserted with org-insert-link
(bound to C-c C-l
in
org-mode
by default). Linking to specific headlines in a file, via
brain:filename::*Headline
is deprecated and will no longer work, instead you
can convert the headline to an entry and link directly to that.
There’s some missing functionality in org-brain
, which you may find useful.
However there are other packages which might improve your org-brain
experience. Below are some suggestions (feel free to create an issue or send a
pull request if you have more examples), all of them should be available on
MELPA.
A simple command that takes a URL from the clipboard and inserts an org-mode link with a title of a page found by the URL into the current buffer.
Here’s a command which uses org-cliplink
to add a link from the clipboard as an org-brain
resource. It guesses the description from the URL title. Here I’ve bound it to L
in org-brain-visualize
.
(defun org-brain-cliplink-resource ()
"Add a URL from the clipboard as an org-brain resource.
Suggest the URL title as a description for resource."
(interactive)
(let ((url (org-cliplink-clipboard-content)))
(org-brain-add-resource
url
(org-cliplink-retrieve-title-synchronously url)
t)))
(define-key org-brain-visualize-mode-map (kbd "L") #'org-brain-cliplink-resource)
link-hint.el is inspired by the link hinting functionality in vim-like browsers and browser plugins such as pentadactyl. It provides commands for using avy to open or copy “links.”
After installing link-hint
you could bind link-hint-open-link
to a key, and
use it in org-brain-visualize-mode
. If you only want to use link-hint
in
org-brain-visualize-mode
, you could add the following to your init-file:
(define-key org-brain-visualize-mode-map (kbd "C-l") #'link-hint-open-link)
Converts simple ASCII art line drawings in the region of the current buffer to Unicode.
ascii-art-to-unicode
is useful if you want org-brain-visualize-mode
to look
a bit nicer. After installing, add the following to your init-file:
(defface aa2u-face '((t . nil))
"Face for aa2u box drawing characters")
(advice-add #'aa2u-1c :filter-return
(lambda (str) (propertize str 'face 'aa2u-face)))
(defun aa2u-org-brain-buffer ()
(let ((inhibit-read-only t))
(make-local-variable 'face-remapping-alist)
(add-to-list 'face-remapping-alist
'(aa2u-face . org-brain-wires))
(ignore-errors (aa2u (point-min) (point-max)))))
(with-eval-after-load 'org-brain
(add-hook 'org-brain-after-visualize-hook #'aa2u-org-brain-buffer))
A utility package to collect various Icon Fonts and propertize them within Emacs.
After installing all-the-icons
you could decorate the resources in org-brain
, by using
org-brain-after-resource-button-functions
. Here’s a small example:
(defun org-brain-insert-resource-icon (link)
"Insert an icon, based on content of org-mode LINK."
(insert (format "%s "
(cond ((string-prefix-p "http" link)
(cond ((string-match "wikipedia\\.org" link)
(all-the-icons-faicon "wikipedia-w"))
((string-match "github\\.com" link)
(all-the-icons-octicon "mark-github"))
((string-match "vimeo\\.com" link)
(all-the-icons-faicon "vimeo"))
((string-match "youtube\\.com" link)
(all-the-icons-faicon "youtube"))
(t
(all-the-icons-faicon "globe"))))
((string-prefix-p "brain:" link)
(all-the-icons-fileicon "brain"))
(t
(all-the-icons-icon-for-file link))))))
(add-hook 'org-brain-after-resource-button-functions #'org-brain-insert-resource-icon)
An Emacs mode for quickly browsing, filtering, and editing directories of plain text notes, inspired by Notational Velocity.
After installing deft
, you can add the function below to your init-file.
(defun org-brain-deft ()
"Use `deft' for files in `org-brain-path'."
(interactive)
(let ((deft-directory org-brain-path)
(deft-recursive t)
(deft-extensions '("org")))
(deft)))
It searches both headings and contents of entries in Org buffers, and it displays entries that match all search terms, whether the terms appear in the heading, the contents, or both.
After installing helm-org-rifle
, you can add the function below to your
init-file.
(defun helm-org-rifle-brain ()
"Rifle files in `org-brain-path'."
(interactive)
(helm-org-rifle-directories (list org-brain-path)))
org-board is a bookmarking and web archival system for Emacs Org mode, building on ideas from Pinboard. It archives your bookmarks so that you can access them even when you’re not online, or when the site hosting them goes down.
The Emacs Wiki has an article about wiki modes in Emacs.
Org-wiki is a org-mode extension that provides tools to manage and build personal wiki or desktop wiki where each wiki page is a org-mode file.
Emacs freex is a Pymacs/SQLite/Elisp system that implements a transcluding wiki.
Emacs-freex is not compatible at this time with org-mode. Despite this,
emacs-freex is an impressive system for maintaining a wiki. Further, because the
data is stored both in files on disk and in an SQLite database, it opens the
possibility for implementing something like org-brain
’s visualize interface
(ala TheBrain’s “plex”) by talking with SQLite, via Pymacs, to return the
relationships between nodes. This would consistute a lot of work to implement
but would be very impressive. If someone was to also add LaTeX rendering inside
emacs-freex
nuggets
also, those two additional features would make
emacs-freex
more compelling. As it is, practically speaking, you may think of
org-brain
as implementing many of the features of emacs-freex
, but with all
of org-mode
’s goodness included.