Releases: rockbite/talos
Releases · rockbite/talos
Talos v1.4.1
Talos v1.4.0
[1.4.0]
- Shader graph can now save results as PNG
- TargetModule is an eat way to shoot particles to certain configurable destinations
- Ribbon refactor for optimisation - now pools accumulator data
- Shader graph now can theoretically support texture region's instead of only raw textures
- Shader graph refactor to support shader templates for custom code
- Shader graph now has export RAW option to export shader as is, but can also export XML that only contains portions of code
- Suport for ribbons to use shaded drawable as drawable
- Added binaries for other platforms
Talos v1.2.0 - Shader Graph
- Various Bugfixes
- Shadergraph addon
- Refactor of node system and node board for future modifications of existing particle graph
- Read-only timeline for BVB
- Read-only timeline for Talos
- Data simulation emitter added to runtime but not used yet (will be able to play effects in "reverse"), which is needed for 1.1.1
- Some stability and bug fixes on draw order
- Fixed bug with multiple input module not working properly
- Added none patch drawable for particles
- Particle position is now remembered in project data
- Distributed mode now distributes random values more smoothly (but slower)
Talos v1.0.7 - Ribbon Module and various fixes
- Added Ribbon renderer and module to render nice trails after moving particles
- Added physics module to produce velocity and angle values from the sum of applied forces (given mass is 1)
- Civilized Error Reporting will now prevent the app from crashing and closing
- Random Range Module now supports input slots
- System Input Module now exposes particle seed for randomness operations
- Various Bugfixes
Talos v1.0.6 - Skeletal Animation Bindings
Another major release, which includes a huge feature of attaching multiple particle effects to skeletal animations.
Here is the rundown of new features:
- Support for bezier curve logic in Beam Drawable. Adds left and right tangents.
- Sprite animation drawables are now supported with FlipBook module
- Camera pos and zoom are now saving and loading in/from .tls file metadata
- Added fake motion blur module that calculates particle size based on how fast it moves
- Added turbulence vector field module alongside with adapters to convert from polar to cartesian and back
- Added tabs functionality so multiple projects can be opened and navigated at once
- Last open/save/export locations are remembered to suggest in the dialog as default
- New architecture to support add-on's and multi-project behavior (.tls projects now how to save and behave as well as .bvb projects)
- Added Spine animation bone attachment tool - big deal.
- Attractor module - makes particles start in one direction but then move towards the attractor
- Recently Opened files menu now remembers your last open
- Open/Save/Export dialogs now remember your last choice
- Added Export As an option, which means that export is a quick export to the last location with Ctrl+E, while export as will ask for the path
- Fixed bug with emitters not deleting properly
- Added Undo/Redo functionality using the snapshot method.
- Externally changed library files are now tracked and detected and auto swapped
Talos v1.0.5
A Major release bringing this to a pretty stable production-ready version.
Here is what was done:
- legacy libgdx particle file importer full functionality
- Modules can now be renamed with double click on the title
- Full Copy/Paste functionality for modules from emitter to the emitter. Works between different talos windows.
- Additive blend mode support in renderer and config properties for emitter
- Global dynamic user set vars (global scope input)
- Dynamic Drag point support for visualizing vector2 values in the preview window
- Filtered search drop-down for module creation
- Dropping curve in empty location auto-open's module popup.
- Preview supports background and foreground images.
- Viewport width can be changed with exact numbers in input box instead of just scroll for zoom
- Particle in the preview window can be moved with right-click
- Module multi-select with rectangle hit, with SHIFT, and with Ctrl+A
- Categorized module list
- Some modules now have their default values exposed as input fields
- Performance numbers such as triangles, particle count, render times and more shown in preview
- Runtime: attached mode
- Runtime: loopable effects and support for API methods such as pause/start/stop allow completion
- Batch legacy import functionality
- Export for runtime format
- Settings dialog for default asset location
- Module Grouping with Ctrl+G, color and custom text for module groups
- Up & Down positioning for emitters.
- Fixed samples list to work, now you can see 3 example .tls in File->Samples menu
- Offset dynamic shape module
- Module to script in java code and manipulate inputs/outputs
- Beam Renderer module
- Random Input slot module
- Perlin Noise module
- From To to Position/Size/Rotation converter module
First Demo version
Here is the very first release for Talos Particle Editor.
This is functional to play with but there is no export functionality to use it in your game yet. (Coming soon)
run with the command line:
java -jar talos-editor-v100.jar
Also, only tested on windows so far.