Fixed workshop crash.
Added new method to hide head geometry based on Biped position in the TESObjectARMO form. This should make it less necessary to dump specific mesh names
Added substring matching for the mesh and skin ini's (thanks alandtse for this)
Added clamp on the leg IK code so that the length never can exceed the original mesh length. no more stretchy boy
Added walking state to handle deceleration such that legs won't tend to fly out in front of you