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fix beatjump description
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ronso0 committed Feb 5, 2024
1 parent 720f5c0 commit b6aee3f
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions source/chapters/appendix/mixxx_controls.rst
Original file line number Diff line number Diff line change
Expand Up @@ -510,9 +510,9 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp
[PreviewDeckN],beatjump
[SamplerN],beatjump
Jump forward by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>` (positive) or backward by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>` (negative). If a loop is active, the loop is moved by :mixxx:coref:`beatjump_size <[ChannelN],beatjump_size>`.
Jump forward (positive) or backward (negative) by N beats. If a loop is active, the loop is moved by X beats.

:range: real number, -1, 0, 1
:range: any real number within the range, see :mixxx:coref:`[ChannelN],beatloop_X_activate`
:feedback: Player jumps forward or backward by X beats.

.. versionadded:: 2.0.0
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