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Feat/smac planner include orientation flexibility #4127

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@stevedanomodolor stevedanomodolor commented Feb 20, 2024


Basic Info

Info Please fill out this column
Ticket(s) this addresses (add tickets here #4019)
Primary OS tested on (Ubuntu, MacOS, Windows)
Robotic platform tested on (Steve's Robot, gazebo simulation of Tally, hardware turtlebot)
Does this PR contain AI generated software? (No; Yes and it is marked inline in the code)

Description of contribution in a few bullet points

  • tackles issue [Smac Planner] Enable goal orientation non-specificity #3789
  • Includes the possibility for the user to determine whether they want the goal heading should be default(the one defined in the goal), bidirectional (user defined + 180 degrees), or all_direction. This way, the user can save time calling the planner multiple times when the angle of the goal does not have to be fixed and has a bit of flexibility.
  • Results can be seen.
Success rate for  ALL_DIRECTION_SmacHybrid  is:  98.33333333333333 %
Success rate for  ALL_DIRECTION_SmacLattice  is:  97.66666666666667 %
Success rate for  ALL_DIRECTION_Smac2d  is:  100.0 %
Success rate for  BIDIRECTIONAL_SmacHybrid  is:  98.33333333333333 %
Success rate for  BIDIRECTIONAL_SmacLattice  is:  97.66666666666667 %
Success rate for  BIDIRECTIONAL_Smac2d  is:  100.0 %
Success rate for  DEFAULT_SmacHybrid  is:  96.66666666666667 %
Success rate for  DEFAULT_SmacLattice  is:  95.0 %
Success rate for  DEFAULT_Smac2d  is:  100.0 %
Success rate for  NORMAL_SmacHybrid  is:  96.66666666666667 %
Success rate for  NORMAL_SmacLattice  is:  95.0 %
Success rate for  NORMAL_Smac2d  is:  100.0 %
**********************Results Goal heading mode Default **********************
Read data
-------------------  -----------------------  -------------------  ------------------  ------------------
Planner              Average path length (m)  Average Time (s)     Average cost        Max cost
DEFAULT_SmacHybrid   48.59179172137297        0.08409778965140845  1.0656706399532687  54.59154929577465
DEFAULT_SmacLattice  49.30762557367365        0.4135887128204226   0.8137733557552133  53.813380281690144
DEFAULT_Smac2d       48.52958672840513        0.12046826587323943  0.7580233687132835  65.47183098591549
-------------------  -----------------------  -------------------  ------------------  ------------------
**********************Results Goal heading mode bidrectional **********************
Read data
-------------------------  -----------------------  -------------------  ------------------  -----------------
Planner                    Average path length (m)  Average Time (s)     Average cost        Max cost
BIDIRECTIONAL_SmacHybrid   48.72823963695479        0.03030190022535211  1.0223910481559262  54.13028169014085
BIDIRECTIONAL_SmacLattice  49.50773050762388        0.17851250328169013  0.7209227860091986  51.23943661971831
BIDIRECTIONAL_Smac2d       48.52960037283171        0.12235441819718311  0.7580233687132835  65.47183098591549
-------------------------  -----------------------  -------------------  ------------------  -----------------
**********************Results Goal heading mode all direction **********************
Read data
-------------------------  -----------------------  --------------------  ------------------  -----------------
Planner                    Average path length (m)  Average Time (s)      Average cost        Max cost
ALL_DIRECTION_SmacHybrid   48.72823963695479        0.031168896616197185  1.0223910481559262  54.13028169014085
ALL_DIRECTION_SmacLattice  49.50773050762388        0.18361958839788733   0.7209227860091986  51.23943661971831
ALL_DIRECTION_Smac2d       48.52960037283171        0.12754024430633804   0.7580233687132835  65.47183098591549


**********************Results Goal heading mode NO changes **********************
Read data
-----------  -----------------------  -------------------  ------------------  ------------------
Planner      Average path length (m)  Average Time (s)     Average cost        Max cost
SmacHybrid   48.59179172137297        0.0930492549330986   1.0656706399532687  54.59154929577465
SmacLattice  49.30762557367365        0.44674316980633805  0.8137733557552133  53.813380281690144
Smac2d       48.52958672840513        0.12973642600352114  0.7580233687132835  65.47183098591549
-----------  -----------------------  -------------------  ------------------  ------------------

Description of documentation updates required from your changes


How to run


Future work that may be required in bullet points

For Maintainers:

  • Check that any new parameters added are updated in navigation.ros.org
  • Check that any significant change is added to the migration guide
  • Check that any new features OR changes to existing behaviors are reflected in the tuning guide
  • Check that any new functions have Doxygen added
  • Check that any new features have test coverage
  • Check that any new plugins is added to the plugins page
  • If BT Node, Additionally: add to BT's XML index of nodes for groot, BT package's readme table, and BT library lists

@stevedanomodolor stevedanomodolor marked this pull request as draft February 20, 2024 19:14
@SteveMacenski
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SteveMacenski commented Feb 21, 2024

@stevedanomodolor what's the status here - do you want me to review in detail, have gaps that are TODO, or have some questions to discuss? I don't want to go through and nitpick some small issues if you're really looking for feedback elsewhere right now.

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I didn't review the analytic expansions yet, pending your answer to my above question. But overall from what I read so far, very few notes. This is very good and I couldn't have done it better myself!

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stevedanomodolor commented Feb 21, 2024

@stevedanomodolor what's the status here - do you want me to review in detail, have gaps that are TODO, or have some questions to discuss? I don't want to go through and nitpick some small issues if you're really looking for feedback elsewhere right now.

If you consider the general approach to be ok, then you can review it in detail. If the approach is good, what is just left is to modify the test to take into consideration these changes hench the todo in the CMakelists.

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SteveMacenski commented Feb 21, 2024

I think the analytic expansions might need to be rethought a bit. I think we should be taking all N of the goals and computing the analytic path, if valid. If any are valid, take the shortest one. There shouldn't be a loop surrounding the preamble which tells us if we want to do analytic expansions in this iteration:

      closest_distance = goal_distance_pair.second;
      NodePtr goal_node = goal_distance_pair.first;
      // We want to expand at a rate of d/expansion_ratio,
      // but check to see if we are so close that we would be expanding every iteration
      // If so, limit it to the expansion ratio (rounded up)
      int desired_iterations = std::max(
        static_cast<int>(closest_distance / _search_info.analytic_expansion_ratio),
        static_cast<int>(std::ceil(_search_info.analytic_expansion_ratio)));
      // If we are closer now, we should update the target number of iterations to go
      analytic_iterations =
        std::min(analytic_iterations, desired_iterations);

      // Always run the expansion on the first run in case there is a
      // trivial path to be found
      if (analytic_iterations <= 0) {

I think your logic is that if we sort by heuristic, then the first that comes back as a valid expansion will be the shortest. I think that would generally be true if the heuristic was a very purist implementation of a distance heuristic. But instead, we have the maximum of a few heuristics including cost information so the "closest" and the one with the "lowest travel cost" aren't necessarily the same thing. So I think largely these changes should be taken back to square one unfortunately and loop to find each of the N goals orientation's analytic expansion length (if valid) and then select the lowest cost one. Interestingly, you can use the new scoringFn to measure that for the final one to store. Luckily, there wasn't a huge number of changes you made to the analytic expansions, so its not a big setback at all and largely its just moving code around and measuring different things

So after

          while (min_turn_rad < max_min_turn_rad) {
            min_turn_rad += 0.5;  // In Grid Coords, 1/2 cell steps
            ompl::base::StateSpacePtr state_space;
            if (node->motion_table.motion_model == MotionModel::DUBIN) {
              state_space = std::make_shared<ompl::base::DubinsStateSpace>(min_turn_rad);
            } else {
              state_space = std::make_shared<ompl::base::ReedsSheppStateSpace>(min_turn_rad);
            }
            refined_analytic_nodes = getAnalyticPath(node, goal_node, getter, state_space);
            score = scoringFn(refined_analytic_nodes);
            if (score <= best_score) {
              analytic_nodes = refined_analytic_nodes;
              best_score = score;
            }
          }

You can use that best_score, store it for that particular angle to decide which to use.

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I ran out of time this evening to review, but this is a few things -- also you have a number of linting issues I can see. Check CI for the full list of formatting problems

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Its also ready enough to update docs for the new variable for the mode to describe the mode, and the migration guide update to show this feature. An image/gif of this in action with the different modes would be great!

I looked through it and all looks good except the analytic expansions I didn't get to right now

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Looks good!

I think you are missing some work for the distance heuristic.

The distance heuristic is pre computed based on free space. We current only calculate it for the the first goal. This means that we could artificially inflate the cost to go making the heuristic inadmissible.

My suggestion would be to remove the distance heuristic when we are in ALL_DIRECTION mode. For the BIDIRECTIONAL mode I would pre compute the distance for both angles and take the min of those two.

From what I have seen the distance heuristic is rarely greater than the obstacle heuristic so you probably haven't seen any issues.

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Any questions or anything I can unblock on? 😄

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stevedanomodolor commented Mar 10, 2024

Any questions or anything I can unblock on? 😄

No blocking points, just making changes based on @jwallace42 feedback and testing them but after merging to the main and pulling the latest dockers, pr is not building.

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SteveMacenski commented Mar 11, 2024

Yeah there's a transient issue due to Rolling moving to 24.04 so a bunch of tooling and package indices are being messed with. Don't worry about it, its not your fault as long as it works locally. Just make sure to keep up on unit testing.

Want me to take a look again?

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Yeah there's a transient issue due to Rolling moving to 24.04 so a bunch of tooling and package indices are being messed with. Don't worry about it, its not your fault as long as it works locally. Just make sure to keep up on unit testing.

Want me to take a look again?

I will take advantage of the time to add more unit testing after making the modification you suggested. After the added unit tests, you can look into it.

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@stevedanomodolor stevedanomodolor marked this pull request as ready for review January 25, 2025 21:03
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Overall looks really good to me, I have a couple of small changes and after that the next review I'll go into detail line by line to make sure we didn't miss anything subtle, but its largely code I've already reviewed pre-coarse search and approved, so its more just for my piece of mind (and don't expect to find any issues).

Please pull in the updates from the main branch (some smac optimizations were made) and benchmark against your changes with main pulled in and the new main itself. If they are similar/same/better, then this is good to go!

_goal_heading_mode = fromStringToGH(goal_heading_type);

nav2_util::declare_parameter_if_not_declared(
node, name + ".coarse_search_resolution", rclcpp::ParameterValue(4));
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for both planners: check that this is an exact increment of the lattice or hybrid primitive set (i.e. equally divisible so that we don't end up with like prim_set.size() / coarse_resolution = 2.3535. It should be 2 or 3). Otherwise, in the code, we need to explicitly set a policy for handling this. overall though, I think its a misconfiguration if someone selects something non-exact, so throwing and failing to configure / do a param update seems OK

Also for the lattice planner: I think this should default to the lattice's size and not do coarse resolution (so default = 1 whereas hybrid = 4). The doc PR should be updated accordingly

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What of the situations where some goals are invalid because they are in a collision and we prune them earlier? This would not be valid right?. Currently, I divide with the valid number of goals(to make the search as equally distributed as possible) and not the whole angular binprepareGoalsForExpansion).

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I think the behavior should be that the goals_to_expand is based on the even-distribution of primitives. If a primitive at a position was pruned due to collision, then it should be skipped, not replaced with a nearby one.

That way, which of the primitives used is deterministic, regardless of collision state of the goal, which may change based on request. We always use the 'every-Nth' the user sets, but if its in collision, then its just not attempted.

In setGoals the _goals_vector should be the full set. Its pruned in areInputsValid before we currently do the prepareGoalsForExpansion.

To resolve that, I think (a) the preparation of goals to expand should be done before the areInputsValid method is called (probably not good), (b) do the preparation inside of areInputsValid's loop since we're already in a for loop for _goals_set which could be changed to _goals_vector, or (c) we have an _raw_goals_vector and _goals_vector to store the goals separately unpruned to use in the coarse preparation.


Separately, I'm thinking maybe we should do this a little more clearly while we're making this change.

Having prepareGoalsForExpansion return coarse_search_goal_size to denote where the coarse then fine search nodes are separated could be improved. I think either:

  • We should return 2 vectors: the coarse list and the fine list. Coarse used when coarse searching. Coarse+fine used for fine searching (though I think coarse is already exhausted from your current implementation, so functionally just the 'fine' list).
  • We should have the vector stored object have a field for indicating coarse or fine that can be referenced in the iteration for coarse serach and skip if its a fine-search node. Then we only pass into tryAnalyticExpansion the vector and change the while condition into a for-each and continue; if the goal is fine. This would be a new struct containing the node + the coarse/fine state. I think the 2x vectors in my first point is subjectively better, but I'm pretty ambivalent as to which.

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Besides the first point, I only use the goals vector for the coarse expansion actually because I needed a vector that stored the goals in order. I will go with C but with two vectors, one that stores the raw goals vector and another vector of boolean that stores if a goal is valid or not. I can use this info for the preparation of the coarse and fine list in the next stage, what do you think?

Besides the second point, I think the first option works fine for me, clearer to understand, to return two vector.

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If you're going to go that route, it shouldn't be 2 separate vectors, but one vector with a struct containing the goal & the collision state. 2 vectors that 'zip' together is not very clear that they're associated. Structs make sense because the collision state is an attribute of the goal, so they should be bundled together.

struct GoalState
{
  NodePtr goal;  // <-- or whatever we need to store here, I think this is right though
  bool is_valid = true;  // default to valid
}

typedef GoalStates std::vector<Goal>;

Then in the areInputsValid, we set the is_valid state to false instead of deleting the goals vector entry.

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I love this approach.

@SteveMacenski SteveMacenski linked an issue Feb 5, 2025 that may be closed by this pull request
_goal_heading_mode = fromStringToGH(goal_heading_type);

nav2_util::declare_parameter_if_not_declared(
node, name + ".coarse_search_resolution", rclcpp::ParameterValue(4));
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I think the behavior should be that the goals_to_expand is based on the even-distribution of primitives. If a primitive at a position was pruned due to collision, then it should be skipped, not replaced with a nearby one.

That way, which of the primitives used is deterministic, regardless of collision state of the goal, which may change based on request. We always use the 'every-Nth' the user sets, but if its in collision, then its just not attempted.

In setGoals the _goals_vector should be the full set. Its pruned in areInputsValid before we currently do the prepareGoalsForExpansion.

To resolve that, I think (a) the preparation of goals to expand should be done before the areInputsValid method is called (probably not good), (b) do the preparation inside of areInputsValid's loop since we're already in a for loop for _goals_set which could be changed to _goals_vector, or (c) we have an _raw_goals_vector and _goals_vector to store the goals separately unpruned to use in the coarse preparation.


Separately, I'm thinking maybe we should do this a little more clearly while we're making this change.

Having prepareGoalsForExpansion return coarse_search_goal_size to denote where the coarse then fine search nodes are separated could be improved. I think either:

  • We should return 2 vectors: the coarse list and the fine list. Coarse used when coarse searching. Coarse+fine used for fine searching (though I think coarse is already exhausted from your current implementation, so functionally just the 'fine' list).
  • We should have the vector stored object have a field for indicating coarse or fine that can be referenced in the iteration for coarse serach and skip if its a fine-search node. Then we only pass into tryAnalyticExpansion the vector and change the while condition into a for-each and continue; if the goal is fine. This would be a new struct containing the node + the coarse/fine state. I think the 2x vectors in my first point is subjectively better, but I'm pretty ambivalent as to which.

Signed-off-by: stevedan <[email protected]>
node->get_parameter(name + ".goal_heading_mode", goal_heading_type);
_goal_heading_mode = fromStringToGH(goal_heading_type);

nav2_util::declare_parameter_if_not_declared(
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Default = 1 for lattice so that we do all resolution

_goal_heading_mode = fromStringToGH(goal_heading_type);

nav2_util::declare_parameter_if_not_declared(
node, name + ".coarse_search_resolution", rclcpp::ParameterValue(4));
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If you're going to go that route, it shouldn't be 2 separate vectors, but one vector with a struct containing the goal & the collision state. 2 vectors that 'zip' together is not very clear that they're associated. Structs make sense because the collision state is an attribute of the goal, so they should be bundled together.

struct GoalState
{
  NodePtr goal;  // <-- or whatever we need to store here, I think this is right though
  bool is_valid = true;  // default to valid
}

typedef GoalStates std::vector<Goal>;

Then in the areInputsValid, we set the is_valid state to false instead of deleting the goals vector entry.

if (_coarse_search_resolution <= 0) {
throw nav2_core::PlannerException("Invalid coarse search resolution, Cannot be <= 0");
}
else if(goal_heading_mode != GoalHeadingMode::ALL_DIRECTION) {
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the } and else if should be on the same line

current_best_goal = current_goal_node;
current_best_node = node;
found_valid_expansion = true;
break;
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Note: the break here then wouldn't attempt all coarse resolutions, it ends early. We'd need to iterate through the full set so we actually get the "best" one -- since in the 'fine search' we don't reattempt any of the coarse resolutions. They're simply skipped and could actually be better than the first one found.

Also, I think this should be updated to store the current best if its better than the last score. refineAnalyticPath should be responsible for attempting to refine the path and then returning the best score and its nodes only. Instead, it should have a return of best_score that we compare to our current best score and only update current_best_* if its an improvement. We do that in the fine search but not sure why we don't do that here as well.

const NodeGetter & getter,
NodePtr & node,
AnalyticExpansionNodes & analytic_nodes,
float & best_score
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To that end, best_score should be a return type (it doesn't need to have input argument at all)

Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
Signed-off-by: stevedan <[email protected]>
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[Smac Planner] Enable goal orientation non-specificity
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