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CameraTrack message for advanced tracking and following. (gazebosim#440)
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* Add Camera Track message.

Signed-off-by: Benjamin Perseghetti <[email protected]>
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bperseghetti authored May 17, 2024
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69 changes: 69 additions & 0 deletions proto/gz/msgs/cameratrack.proto
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/*
* Copyright (C) 2024 Rudis Laboratories
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

syntax = "proto3";
package gz.msgs;
option java_package = "com.gz.msgs";
option java_outer_classname = "CameraTrackProtos";

/// \ingroup gz.msgs
/// \interface CameraTrack
/// \brief Message for camera tracking

import "gz/msgs/entity.proto";
import "gz/msgs/header.proto";
import "gz/msgs/vector3d.proto";

message CameraTrack
{
enum TrackMode
{
/// \brief Defaults to no tracking mode.
NONE = 0;
/// \brief TRACK observes a target from fixed x,y,z world
/// camera point with pgain allowing only for orientation change.
TRACK = 1;
/// \brief FOLLOW moves with a target with an offset x,y,z camera and pgain.
FOLLOW = 2;
/// \brief FOLLOW_FREE_LOOK moves with a target with an offset x,y,z camera
/// and pgain but allows for changing orientation for free looking around.
FOLLOW_FREE_LOOK = 3;
/// \brief FOLLOW_LOOK_AT moves with a target with an offset x,y,z camera
/// and pgain while looking at a specified target.
FOLLOW_LOOK_AT = 4;
/// \brief USE_LAST updates offsets and pgains without changing the
/// fundamental track_mode or target(s)
USE_LAST = 5;
}

/// \brief Optional header data
Header header = 1;
/// \brief Tracking mode.
TrackMode track_mode = 2;
/// \brief Target entity to follow.
Entity follow_target = 3;
/// \brief Target entity to track.
Entity track_target = 4;
/// \brief Follow offset in local target frame.
Vector3d follow_offset = 5;
/// \brief Track offset in local target frame.
Vector3d track_offset = 6;
/// \brief Follow pgain for following a target.
double follow_pgain = 7;
/// \brief Track pgain for following a target.
double track_pgain = 8;
}

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