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[AVM1 debug ui] Make some object properties editable #17279
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Dinnerbone
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Aug 21, 2024
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[AVM1 debug ui] Make some object properties editable #17279
Dinnerbone
merged 13 commits into
ruffle-rs:master
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crumblingstatue:avm1-debug-object-edit
Aug 21, 2024
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[Draft] [debug ui] Make some object properties editable
[Draft] [AVM1 debug ui] Make some object properties editable
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[Draft] [AVM1 debug ui] Make some object properties editable
[AVM1 debug ui] Make some object properties editable
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mutation: &Mutation<'gc>, | ||
) -> Option<Value<'gc>> { | ||
let mut new = None; | ||
egui::ComboBox::new(egui::Id::new("value_combo").with(key), "Type") |
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Perhaps the "Type" label is a bit redundant, and the dropdown menu is obvious enough without the label.
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Thank you! LGTM
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This removes a lot of extra arguments, and avoids triggering `clippy::too_many_arguments` lint.
In order to avoid having too many arguments
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Changing object properties can be useful for helping debugging games, or just cheating/general messing around.
Also adds a filter to quickly find fields of interest.
Todo
Attempt to add AVM2 supportAVM2 debug ui code would require significant changes to add editing support, and I want to keep this pull request fairly simple. Perhaps a followup/intermediate step would be some refactoring and unification work on the AVM1 and AVM2 debug UI code.
WString
as key instead ofString
Screenshot of what it looks like: