- Not all menus can be controlled via gamepad
Unfortunately, this was my first major project with Godot, so I didn't really take the best advantage of its scene and theming architecture. As a result, the UI is kinda all over the place. Sorry about that.
- The pause menu can get stuck if you hit the wrong button
I hope to fix this.
- My replica N64 gamepad is mistaken for a PS3 controller
Uh... yeah.