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Feature: Connection Lines #55

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Commits on Jan 2, 2020

  1. DrawLine UI implemented

    JulianStaab committed Jan 2, 2020
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Commits on Jan 3, 2020

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Commits on Jan 8, 2020

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  2. All Unit Tests complete

    JulianStaab committed Jan 8, 2020
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Commits on Jan 10, 2020

  1. Small Error Fix

    Fixed an error, where there was NullPointerException if the selected object wasn't an issue.
    JulianStaab committed Jan 10, 2020
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  4. Correction & Fixes

    Fixed several issues after merging the branches. The specific delete feature is tested and functional.
    JulianStaab committed Jan 10, 2020
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Commits on Jan 11, 2020

  1. Enhanced the testscene

    JulianStaab committed Jan 11, 2020
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Commits on Jan 14, 2020

  1. Multiple Issues Higlighted Fixed

    Fixed the Multiple Issues Higlighted Bug
    JulianStaab committed Jan 14, 2020
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  3. Connection Lines Menu

    Added the connection lines menu
    JulianStaab committed Jan 14, 2020
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Commits on Jan 19, 2020

  1. Sharing to be tested

    Added Photon View to the LineRenderer such that it should be shared in the room
    JulianStaab committed Jan 19, 2020
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  2. Color and Width Customization

    Added the customization menu with all its functionalities.
    JulianStaab committed Jan 19, 2020
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Commits on Jan 26, 2020

  1. LineDelete Bug Fixed

    JulianStaab committed Jan 26, 2020
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Commits on Mar 18, 2020

  1. Creating ConnectionLine Window

    Incomplete adjustment of the new ConnectionLine Window.
    EmilieHK committed Mar 18, 2020
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  2. Integrated Drawing Logic

    The Menu functionality has been moved to the new window and the old menu has been deleted. This is not tested yet, color option is removed for now.
    EmilieHK committed Mar 18, 2020
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  3. Error correction

    Drawing buttons were assigned and the main menu button should now open the seperate connection line window. Minor description fixes. Not tested.
    EmilieHK committed Mar 18, 2020
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Commits on Mar 20, 2020

  1. Window Colliders Added

    Each window was supplemented with a box collider.
    EmilieHK committed Mar 20, 2020
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  2. Added Bounding Boxes

    Bounding Boxes were added to each window.
    EmilieHK committed Mar 20, 2020
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  3. ConnectionLine Menu opens

    Minor fix enables the connection lines window to open when the menu button is pressed.
    EmilieHK committed Mar 20, 2020
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  4. ConnectionLines react when chlicked

    "On Click" functions have been added to the connection lines buttons.
    EmilieHK committed Mar 20, 2020
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Commits on Mar 25, 2020

  1. Reference change

    Instead of referencing the correct script, the gameObject with the script is referenced in the "On Click" section of the menu.
    EmilieHK committed Mar 25, 2020
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  2. Removed Bounding Box

    The colliders and bounding boxes added to each window disables interaction.
    EmilieHK committed Mar 25, 2020
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  3. Adjusted Selector Scripts

    EmilieHK committed Mar 25, 2020
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  4. Referencing ConnectionLinesMenu Script

    Adjusted the referencing of the connectionLinesMenu in the Selector scripts.
    EmilieHK committed Mar 25, 2020
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  5. ConnectionLinesMenu tested

    The new window that allows the connection lines is now tested.
    EmilieHK committed Mar 25, 2020
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  6. Begun implementing "DraggableMenu"

    Working on a top bar that enables the repositioning of windows.
    EmilieHK committed Mar 25, 2020
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  7. Added Top Bars

    Each window has now a top bar. Dragging this bar results in the whole window changing its position.
    EmilieHK committed Mar 25, 2020
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  8. Added Highlights to TopBar

    The top bar changes color when in focus. Color not tested yet.
    EmilieHK committed Mar 25, 2020
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Commits on Mar 27, 2020

  1. Adjusted TopBar Highlights

    Reused existing highlight script.
    EmilieHK committed Mar 27, 2020
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  2. Added Bounding Box

    Added a bounding box and adjust button to the connectionLine Window. Not tested yet.
    EmilieHK committed Mar 27, 2020
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  3. Added Adjust Buttons

    Each window has now a top bar with an added adjust button that opens a Bounding Box. However the Nounding Box movement is not tested and an option for closing it has to be added.
    EmilieHK committed Mar 27, 2020
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Commits on Apr 1, 2020

  1. Adjust Button Layout changed

    The Adjust Button has not the hololens layout anymore. Only changed for the Connection Line Window. Will Add later.
    EmilieHK committed Apr 1, 2020
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Commits on Apr 3, 2020

  1. Adjust Button changed to used Button style

    The design of the adjust button on the top bar of a window has been changed to the default button style mainly used in this project.
    EmilieHK committed Apr 3, 2020
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  2. Added AdjustBar prefab

    The Top Bar and Adjust Button of the windows have been saved as a combined "AdjustBar" prefab.
    EmilieHK committed Apr 3, 2020
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  3. Adjusted Box Colliders of each Window

    The box colliders of each window have been sized to fit the window better and not overlap with the AdjustBar. This should allow closing the Bounding Box with the same Adjust Button. Manipulation Handlers have been added as well.
    EmilieHK committed Apr 3, 2020
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  4. Adjust Button changes Caption

    Depending on the bounding box being active or not, the caption of the controlling button says "Done" or "Adjust".
    EmilieHK committed Apr 3, 2020
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Commits on Apr 5, 2020

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Commits on Apr 7, 2020

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Commits on Apr 11, 2020

  1. Fixed variable declaration

    EmilieHK committed Apr 11, 2020
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Commits on Apr 13, 2020

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  2. Adjusted Position of Color Chooser

    EmilieHK committed Apr 13, 2020
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  3. Added the ColorChosen Event

    EmilieHK committed Apr 13, 2020
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  5. Completed ColorChosen Event

    The ConnectionLinesMenu now reacts to a raised ColorChosen event and sets the color of a drawn line. Not tested yet.
    EmilieHK committed Apr 13, 2020
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  8. Color and Width Selection Tested

    EmilieHK committed Apr 13, 2020
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  11. Minor Size Adjustment of CLMenu

    EmilieHK committed Apr 13, 2020
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Commits on Apr 16, 2020

  1. Voice Command of Adjust Button changed

    EmilieHK committed Apr 16, 2020
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  4. Added a Test Window

    The test window should enable the error finding of the bounding box.
    EmilieHK committed Apr 16, 2020
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  5. Deleted TestMenu

    EmilieHK committed Apr 16, 2020
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  6. Reduced number of GetComponent-Calls in CLMenu

    Has to be tested yet.
    EmilieHK committed Apr 16, 2020
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Commits on Apr 17, 2020

  1. Added Another TestWindow

    EmilieHK committed Apr 17, 2020
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Commits on Apr 20, 2020

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Commits on Apr 21, 2020

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  2. Added functioning Bounding Box to all Windows

    The Bounding Box has been decoupled and added to a seperate gameObject within the Window Prefab.
    EmilieHK committed Apr 21, 2020
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  3. Adjusted Size of Bounding Box

    EmilieHK committed Apr 21, 2020
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  4. Changed CL Window Structure

    Clicking the "Enter Draw Line Mode" Button now opens a seperate additional window with the color and width options.
    EmilieHK committed Apr 21, 2020
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  5. Tested Window Adjustment

    EmilieHK committed Apr 21, 2020
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  6. Deleted seperate ReadMe

    The Connection Line ReadMe is now included in the Wiki.
    EmilieHK committed Apr 21, 2020
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Commits on Apr 27, 2020

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  3. Testing Bounding Box further

    EmilieHK committed Apr 27, 2020
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  4. Further testing

    EmilieHK committed Apr 27, 2020
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  5. Activating Bounding Box test

    EmilieHK committed Apr 27, 2020
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  6. Reversed Changes

    EmilieHK committed Apr 27, 2020
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  7. Finalized Bounding Box

    EmilieHK committed Apr 27, 2020
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Commits on May 6, 2020

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Commits on May 14, 2020

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Commits on May 15, 2020

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Commits on Jun 24, 2020

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  4. Changed Selection to IssueSelector.Selected + Bug fixed: Line could b…

    …e drawn without one issue being selected anymore
    JulianStaab committed Jun 24, 2020
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Commits on Dec 14, 2020

  1. Updated the connectionlines branch to MRTK v2.4.0 and fixed many issu…

    …es caused by the update
    JulianStaab committed Dec 14, 2020
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Commits on Dec 15, 2020

  1. Smaller error fixes

    EmilieHK committed Dec 15, 2020
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