Fix disappearing planets in network games (they turned into BHs) #8
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This fixes a bug in network games: Some plantes would (visually randomly) disappear in the client game. Inspection showed, that the client instance would create Black Holes for any planet of the host instance which has a sprite number (
Planet.n
) larger thanMAX_PLANETS
, however, this is not sensible. By replacing this with the number of sprites (8 in the current implementation), the bug is fixed. Since the numebr of sprites might change, a corresponding constant was introduced into asSettings.NUM_PLANET_SPRITES
.