This fork has now been merged into THREE.meshline 1.3.0
THREE.meshline code will work exactly the same, however, meshline.setVertices
and meshline.vertices
have been renamed to meshline.setPoints
and meshline.points
.
Click examples above to view the code and the examples found at THREE.meshline will work with this fork.
npm install threejs-meshline
threejs-meshline is a replacement for THREE.Line
, it allows you to create lines with varable widths. It is a fork of Jaume Sanchez Elias THREE.meshline as the repo no longer appears to be maintained.
- Supports BufferGeometry
- Extends
THREE.BufferGeometry
and can be used in regular meshes as a geometry - New
setVertices
andsetBufferArray
functions so you no longer need to create a geometry prior to aMeshLine
- Raycast is exposed as
MeshLineRaycast
and can be used likemesh.raycast = MeshLineRaycast
- Raycast accounts for line width
- Extra setters and getters to help with declaritive libraries like react-three-fiber
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
First, create the list of vertices that will define the line. MeshLine
accepts an array of vertices.
const vertices = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100)
vertices.push(new THREE.Vector3(Math.cos(j), Math.sin(j), 0))
Once you have that, you can create a new MeshLine
, and call .setVertices()
passing the vertices.
const line = new MeshLine()
line.setVertices(vertices)
Note: .setVertices
accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 * lineWidth in the material.
// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
line.setVertices(geometry, p => 2) // makes width 2 * lineWidth
line.setVertices(geometry, p => 1 - p) // makes width taper
line.setVertices(geometry, p => 2 + Math.sin(50 * p)) // makes width sinusoidal
A MeshLine
needs a MeshLineMaterial
:
const material = new MeshLineMaterial(OPTIONS)
By default it's a white material of width 1 unit.
MeshLineMaterial
has several attributes to control the appereance of the MeshLine
:
map
- aTHREE.Texture
to paint along the line (requiresuseMap
set to true)useMap
- tells the material to usemap
(0 - solid color, 1 use texture)alphaMap
- aTHREE.Texture
to use as alpha along the line (requiresuseAlphaMap
set to true)useAlphaMap
- tells the material to usealphaMap
(0 - no alpha, 1 modulate alpha)repeat
- THREE.Vector2 to define the texture tiling (applies to map and alphaMap - MIGHT CHANGE IN THE FUTURE)color
-THREE.Color
to paint the line width, or tint the texture withopacity
- alpha value from 0 to 1 (requirestransparent
set totrue
)alphaTest
- cutoff value from 0 to 1dashArray
- the length and space between dashes. (0 - no dash)dashOffset
- defines the location where the dash will begin. Ideal to animate the line.dashRatio
- defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).resolution
-THREE.Vector2
specifying the canvas size (REQUIRED)sizeAttenuation
- makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)lineWidth
- float defining width (ifsizeAttenuation
is true, it's world units; else is screen pixels)
If you're rendering transparent lines or using a texture with alpha map, you should set depthTest
to false
, transparent
to true
and blending
to an appropriate blending mode, or use alphaTest
.
Finally, we create a mesh and add it to the scene:
const mesh = new THREE.Mesh(line, material)
scene.add(mesh)
You can optionally add raycast support with the following.
mesh.raycast = MeshLineRaycast
threejs-meshline has getters and setters that make declarative usage a little easier. This is how it would look like in react/react-three-fiber. You can try it live here.
import { extend, Canvas } from 'react-three-fiber'
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
extend({ MeshLine, MeshLineMaterial })
function Line({ vertices, width, color }) {
return (
<Canvas>
<mesh raycast={MeshLineRaycast}>
<meshLine attach="geometry" vertices={vertices} />
<meshLineMaterial
attach="material"
transparent
depthTest={false}
lineWidth={width}
color={color}
dashArray={0.05}
dashRatio={0.95}
/>
</mesh>
</Canvas>
)
}