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# Configuration file | ||
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########################################################################################################## | ||
# visual_options | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Legendary Tooltips Configuration Instructions | ||
# | ||
# *** READ THIS FIRST *** | ||
# | ||
# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs | ||
# where the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed. | ||
# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps: | ||
# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0). | ||
# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors", | ||
# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics. | ||
# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed. | ||
# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords. | ||
# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game. | ||
# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip, | ||
# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics. | ||
########################################################################################################## | ||
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visual_options { | ||
# If enabled, tooltip border colors will match item rarity colors (except for custom borders). [default: true] | ||
B:borders_match_rarity=true | ||
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# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip. [default: true] | ||
B:name_separator=true | ||
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# If enabled, items showing a custom border will have a special shine effect when hovered over. [default: true] | ||
B:shine_effect=true | ||
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# Whether or not to repeat the shine effect, or to only play it once. [default: false] | ||
B:shine_repeat=false | ||
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# Whether or not to sync horizontal and vertical shine, or delay vertical shine. [default: false] | ||
B:shine_sync=false | ||
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# The speed at which to play the shine effect, higher value is slower. [range: 20 ~ 800, default: 50] | ||
I:shine_ticks=50 | ||
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# If enabled, tooltips will display a drop shadow. [default: true] | ||
B:tooltip_shadow=true | ||
} | ||
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########################################################################################################## | ||
# definitions | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Entry types: | ||
# Item name - Use item name for vanilla items or include mod name for modded items. Examples: minecraft:stick, iron_ore | ||
# Item Metadata - After an item name, you may include a colon and then a number to indicate metadata. Examples: minecraft:wool:5, minecraft:sponge:1 | ||
# Tag - $ followed by ore dictionary tag name. Examples: $plankWood or $ingotIron | ||
# Mod name - @ followed by mod identifier. Examples: @spoiledeggs | ||
# Rarity - ! followed by item's rarity. Examples: !uncommon, !rare !epic | ||
# Item name color - # followed by color hex code, the hex code must match exactly. Examples: #23F632 | ||
# Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: %Uncommon | ||
# Tooltip text - ^ followed by any text. Will match any item with this text anywhere in the tooltip text (besides the name). Examples: ^Legendary | ||
# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. | ||
# Examples: &Damage=0, &Tier>1, &Enchantments, &map!=128 | ||
########################################################################################################## | ||
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definitions { | ||
# [default: [!epic], [!rare]] | ||
S:level0_entries < | ||
^§d§oSuper-Enchanted§r | ||
immersiveengineering:revolver | ||
immersiveengineering:railgun | ||
divinerpg:amthirmis_staff | ||
divinerpg:darven_staff | ||
divinerpg:cermile_staff | ||
divinerpg:pardimal_staff | ||
divinerpg:quadrotic_staff | ||
divinerpg:karos_staff | ||
divinerpg:heliosis_staff | ||
divinerpg:arksiane_staff | ||
divinerpg:evernight | ||
> | ||
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# [default: ] | ||
S:level1_entries < | ||
!epic | ||
!rare | ||
!common | ||
!uncommon | ||
@botania | ||
@extrabotany | ||
@actuallyadditions | ||
> | ||
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# [default: ] | ||
S:level2_entries < | ||
> | ||
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# [default: ] | ||
S:level3_entries < | ||
> | ||
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# [default: ] | ||
S:level4_entries < | ||
> | ||
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# [default: ] | ||
S:level5_entries < | ||
> | ||
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# [default: ] | ||
S:level6_entries < | ||
> | ||
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# [default: ] | ||
S:level7_entries < | ||
> | ||
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# [default: ] | ||
S:level8_entries < | ||
> | ||
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# [default: ] | ||
S:level9_entries < | ||
> | ||
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# [default: ] | ||
S:level10_entries < | ||
> | ||
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# [default: ] | ||
S:level11_entries < | ||
> | ||
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# [default: ] | ||
S:level12_entries < | ||
> | ||
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# [default: ] | ||
S:level13_entries < | ||
> | ||
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# [default: ] | ||
S:level14_entries < | ||
> | ||
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# [default: ] | ||
S:level15_entries < | ||
> | ||
} | ||
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########################################################################################################## | ||
# priorities | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Set border priorities here. This should be a string containing a comma-separated list of numbers that | ||
# correspond to border levels, with numbers coming first being higher priority. | ||
########################################################################################################## | ||
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priorities { | ||
# [default: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] | ||
S:priorities=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 | ||
} | ||
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########################################################################################################## | ||
# colors | ||
#--------------------------------------------------------------------------------------------------------# | ||
# The start and end border colors and background colors of each level. | ||
# Note that they can be entered as any one of: a hex color code in the format #AARRGGBB or #RRGGBB, OR a string color name. | ||
# Examples: #FFFF00, #FF73D984, red, #FFCC00 | ||
########################################################################################################## | ||
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colors { | ||
# [default: #FF996922] | ||
S:level0_start_color=#FFAD501C | ||
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# [default: #FF5A3A1D] | ||
S:level0_end_color=#FF487428 | ||
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# [default: #FF996922] | ||
S:level1_start_color=#505000FF | ||
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# [default: #FF5A3A1D] | ||
S:level1_end_color=#5028007F | ||
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# [default: #FF996922] | ||
S:level2_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level2_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level3_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level3_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level4_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level4_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level5_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level5_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level6_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level6_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level7_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level7_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level8_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level8_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level9_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level9_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level10_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level10_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level11_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level11_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level12_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level12_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level13_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level13_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level14_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level14_end_color=#FF5A3A1D | ||
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# [default: #FF996922] | ||
S:level15_start_color=#FF996922 | ||
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# [default: #FF5A3A1D] | ||
S:level15_end_color=#FF5A3A1D | ||
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# [default: #F0160A00] | ||
S:level0_bg_color=#F0070322 | ||
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# [default: #F0160A00] | ||
S:level10_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level11_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level12_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level13_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level14_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level15_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level1_bg_color=#F0100010 | ||
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# [default: #F0160A00] | ||
S:level2_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level3_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level4_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level5_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level6_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level7_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level8_bg_color=#F0160A00 | ||
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# [default: #F0160A00] | ||
S:level9_bg_color=#F0160A00 | ||
} | ||
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Binary file added
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+1.12 KB
AlternativeConfigs/legendarytooltips/textures/gui/tooltip_borders.png
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