fix: auto detect if the player has permission to query nbt fromserver to prevent sending invalid packets #2
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Hello there,
Here the client first sends an nbt query packet, if the server responds then the player has permission, so we allow sending more packets.
This auto detecting requires
TWEAK_SERVER_ENTITY_DATA_SYNCER
to be true (so I set its default value to true), looks a bit weird because the other options are all false by default. Maybe we should either remove this option, or change it to something likeTWEAK_DISABLE_SERVER_DATA_SYNC
?I also changed your logger level from warn to debug.