Releases: sayterdarkwynd/FrackinUniverse_Unstable
5.3
Crew
Due to a few changes in the vanilla game structure, FU crew have some changes:
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Engineers: Provide both Fuel Efficiency and Ship Speed bonuses. Gain +100% to their vanilla value
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Mechanics: Provide both Fuel Efficiency and Max Fuel bonuses. Gain +100% to their vanilla value
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FU Crew types: Depending on the type of crew member, expect to gain various ship bonuses. Most common will be additional fuel or efficiency from specific types of crew members. You'll need to experiment to see who does what, but this should at least allow you to benefit from these vanilla changes even if you are unlucky enough to repeatedly not pull an engineer or mechanic.
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NEW crew: Specialist crew members that spawn rarely are now possible to find (other than Greg). They will provide larger than usual bonuses or other special abilities:
- Hobo - nearly useless on-world, as they force you to consume booze and suffer the Intoxicated debuff. They fight by vomiting on targets...not incredibly well, either. However, they give a hearty +250 max fuel , donating their combustible booze to the cause!
- Bee Guy - throws poison-DoT bees at stuff, and gives beesting immunity.
Dungeons
- Space Elevator loot improved
Space Stations
- new modules added (by cat2002)
Celestial
- added new icons for all planet bookmarks
- added new icons of all biomes for navigation UI
- Each biome has a different text color in the system overlay to help distinguish them
It should also be noted that FU edits several things:
Fuel Costs:
Planet Name Colors: All FU biomes have adjusted text colors on the initial system overlays, which should help you ID the biomes you are looking for with more ease
Effects
- Defense Reduction debuff now works on all damage types, not just physical but with a reduction from 5 down to 3 seconds in duration. It should be far more useful, but with a limited window for use.
Mobs
We had to completely rewrite all the FU monster behaviors. thankfully, there weren't thousands. You likely won't notice much difference on your end. None the less, huge shout-out to Tamamo and Monijir for hammering these fixes out.
- added miniboss "Heavy War Drone" to Metallic worlds
- completely revamped spawns for higher-end mobs on Metallic worlds. They now spawn in specific subbiomes. This is a test, and may be reverted before release of 1.3
- new burrowers (Xithricite, Pyreite, Isogen, etc)
- additional space-monster variants for use in asteroids
- Allergen plants can now spawn on ceilings and walls
Armor and Weapons
- Fang Shaman set now displays the correct resistance for all pieces
- vanilla (new) Drill Spear tweaked to behave more reliably as a mining tool
- Shock Arm Cannon has faster fire rate and longer range
- precursor beam pistol and precursor vaporizer have zig-zag projectiles
- Lunari primary fire is now a bitchin' wave-beam
- more Graviton tweaks
- reduced High Calibre Pistol damage, increased fire rate and inaccuracy
- Beam Gun damage increased
Stations
- to separate the name from the Ancient vanilla items, the Ancient Anvil from precursor microdungeons has been renamed to Cosmic Crucible
- Item Network "spout* now has two inputs as described
- added "Mining Bench" station to upgrade Mining Lasers.
- all main FU stations now use the new interface style utilized by the Armory
Resources
- Moonstone is now Telebrium Crystal
Other
- upgrading the Kluex Staff in a Cosmic Anvil should now properly apply bonuses instead of breaking the item
- re-merged Custom Collections UI mod into FU. Attributions remain intact and code is unaltered.
- Fossils now properly spawn underground in FU biomes
- removed non-seed extraction from the Xeno/Sprouting table. It now only processes seeds.