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when arcballing, it seems to move in the opposite direction (showing cam moves, not scene moves)
reacts only to mouse FPS moves, not to keyboard FPS moves...
I'm wondering, my original intention was to show axes of the scene/world but in the overlay regime we maybe want to show where camera is w.r.t. scene?? Perhaps we should really have only the BDV boxes for the overlay top-left-corner regime -> #277
The text was updated successfully, but these errors were encountered:
Look here (after #285 is merged):
I like the overlay regime! But...
I'm wondering, my original intention was to show axes of the scene/world but in the overlay regime we maybe want to show where camera is w.r.t. scene?? Perhaps we should really have only the BDV boxes for the overlay top-left-corner regime -> #277
The text was updated successfully, but these errors were encountered: