This game prototype, targeting the Atari 8-bit platform, has been reversed-engineered in the hopes that it facilitates the community to advance this forward into a functional game.
Binary was provided by: Lee Pappas (A.N.A.L.O.G. Computing)
Recovered by: Kay Savetz
Author: Lee Pappas with Tom Hudson
This requires a copy of 64tass to assemble.
refer to:
https://forums.atariage.com/topic/234684-atari-8-bit-software-preservation-initiative/page/110/#comment-5472194 https://forums.atariage.com/topic/378256-lee-pappas-analog-disks-treasure-hunt/
ANIMAT1.INC charset utilized for object animation.
ANIMAT2.INC charset utilized for object animation.
CRATERS.INC charset for the playfield.
MNTNS.INC charset to the render the mountain range.
SATURN.INC Gfx for the background sky.
DLIST.INC Atari DisplayList (i.e. screen configuration)
BOOTSTRAP.ASM Boot Sector program. (loads DOS.SYS).
INTERRUPTS.ASM Vertical Blank and DisplayList interrupts.
TITAN.ASM Main program. Contains Game logic, setup, etc.
[$80:D6] zero-page
[$3000:33FF] mntns [charset]
[$3400:37FF] craters [charset]
[$5000:53FF] animat1 [charset]
[$5400:57FF] animat2 [charset]
[$6000:60CC] display list
[$60CD:6220] interrupts
[$6221:6536] titan code
[$6537:6729] titan data
[$3800:3CBF] saturn [gfx]
[$4000:45FF] playfield
[$4800:4BFF] mountain range
[$606D:60CC] panel
not implement
TBD