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* introduce RenderPassEncoder, ComputePassEncoder and RayTracingPassEncoder * pushDebugGroup/popDebugGroup * add insertDebugMarker * require no pass * fix example * add pushDebugGroup/popDebugGroup/insertDebugMarker to pass encoders * fixes
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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