Remove specialization logic for interfaces in structured buffers. #112
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Delete some unnecessary specialization logic around handling of
StructuredBuffer<IFoo>
, since we no longer treat a shader parameter ofStructuredBuffer<IFoo>
type as a specializable parameter. Such parameters will always treatIFoo
as a dynamically dispatched element instead of something specializable, because it is not very meaningful to specialize StructuredBuffer to StructuredBuffer. In practice the StructuredBuffer usually represent a heterogeneous array.