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Development guide
Code is written pretty badly and poorly documented, so, sorry for that in advance.
develop
branch is used for development and pre-releases, usually when Release Candidate works well I merge the develop
back into master
and push out Release build.
qt_ui
branch is a work in progress rework of the project. See the last part of this page to get started with this branch.
- Clone the repository
- Copy DCS loadout files from release bundle
./resources/payloads
(originally they were scattered around DCS folder) - Check out
develop
branch. - Verify requirements are installed (
pip install -r requirements.txt
)
And, finally, to actually run application from source files, you would need to execute __init__.py
and provide a few arguments: User profile "Saved Games" directory location (usually %UserProfile%\Saved Games
), application version (for the logs and save compatibility check, just use dev
for development) and --stdout
(so that debug output would go into console).
- You need pyinstaller.exe in the
$PATH
formkrelease.py
(inresources/tools
) to work.
Run mkrelease.py
from the root folder, it will prompt you for version number, and package up everything into zip file under ./build
folder.
- Saved Games path. Usually
%UserProfile%\Saved Games
- Version string. For the development use
dev
-
--stdout
- console output, no exception handler -
--force-stable-DCS
- force usingDCS
instead ofDCS.openbeta
-
--ignore-save
- don't load saved game on startup
-
generate_landmap.py
- will generate landmap polygons fromcau|gulf_terrain.miz
and save them to `../cau|gulflandmap.p". Polygons are constructed from USA units in the mission files, first being a overall landmap, and others are exclusion zones (like lakes and whatnot). Used to determine units placement (so ground vehicles won't end up in a sea or lake) -
generate_loadout_check.py
- will generateloadout_check.miz
mission, which would contain all supported planes in all possible configurations. Used to verify that each plane have correct ordinance -
miz_diff.py
- debugging tool to compare two luamission
files (from.miz
files). -
generate_goundobjectsmap.py
- will generate enemy ground assets map fromcau|gulf_groundobjects.miz
and save them to../cau|gulf_groundobjects.p
. Those static groups and AA units are used to populate the territory with enemy infrastructure and as a targets in strike type of missions. Only a handful of statics are supported. Contrary to other tools must be run from the root directory -
mkrelease.py
- zip up everything into release bundle. Contrary to other tools must be run from the root directory
-
default_options.lua
- defaultoptions
file for missions.
Install Python 3.7+
To get started and launch the app :
- Clone the repository, and the qt_ui branch
- Run
pip install requirement.txt
to install dependencies - Run the file main.py with the following settings: