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Remaps the Kansatsu-class Scout Courier. #21998

Remaps the Kansatsu-class Scout Courier.

Remaps the Kansatsu-class Scout Courier. #21998

Re-run triggered November 27, 2024 16:50
Status Failure
Total duration 12m 21s
Artifacts 1

ci_suite.yml

on: pull_request
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Matrix: Integration Tests
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4 errors, 1 warning, and 10 notices
/datum/unit_test/ship_outpost_placement: /datum/unit_test/ship_outpost_placement: code/controllers/subsystem/garbage.dm#L360
[2024-11-27 16:56:14] Runtime in code/controllers/subsystem/garbage.dm,360: bad del proc name: qdel (/proc/qdel) src: null call stack: qdel(null, 0) the tesla (/obj/effect/anomaly/flux): Destroy(0) qdel(the tesla (/obj/effect/anomaly/flux), 0) Atoms (/datum/controller/subsystem/atoms): InitAtom(the tesla (/obj/effect/anomaly/flux), /list (/list)) the tesla (/obj/effect/anomaly/flux): New(1, 300) the supermatter shard (/obj/machinery/power/supermatter_crystal/shard): supermatter anomaly gen(the supermatter shard (/obj/machinery/power/supermatter_crystal/shard), "flux_anomaly", 7) the supermatter shard (/obj/machinery/power/supermatter_crystal/shard): process atmos(0.5) Atmospherics (/datum/controller/subsystem/air): process atmos air machinery(0) Atmospherics (/datum/controller/subsystem/air): fire(0) Atmospherics (/datum/controller/subsystem/air): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop(2) Master (/datum/controller/master): StartProcessing(0)
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests
FAIL /datum/unit_test/ship_outpost_placement 603s
Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests
Process completed with exit code 1.
Completion Gate
Process completed with exit code 1.
Run Linters
OD0000: Unimplemented proc & var warnings are currently suppressed (This is expected and can be ignored)
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/e_gun/turret in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "turretlaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/e_gun/hos/brazil in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "hoslaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/e_gun/hos/brazil/true in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "hoslaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/e_gun/nuclear in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "nucgun"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/e_gun/advtaser/mounted in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "armcannonstun4"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/shrink_ray in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'. item_state = "shrink_ray"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/retro in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "spur"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain/brazil in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'. item_state = "caplaser"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/e10 in both 'icons/obj/guns/manufacturer/eoehoma/lefthand.dmi' & 'icons/obj/guns/manufacturer/eoehoma/righthand.dmi'. item_state = "spur"
: /datum/unit_test/defined_item_states: code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/lasercannon in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'. item_state = "laser"