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///Footstep element. Plays footsteps at parents location when it is appropriate. | ||
/datum/element/footstep | ||
element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE | ||
id_arg_index = 2 | ||
///A list containing living mobs and the number of steps they have taken since the last time their footsteps were played. | ||
var/list/steps_for_living = list() | ||
///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one. | ||
var/volume | ||
///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value. | ||
var/e_range | ||
///footstep_type is a define which determines what kind of sounds should get chosen. | ||
var/footstep_type | ||
///This can be a list OR a soundfile OR null. Determines whatever sound gets played. | ||
var/footstep_sounds | ||
///Whether or not to add variation to the sounds played | ||
var/sound_vary = FALSE | ||
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/datum/element/footstep/Attach(datum/target, footstep_type = FOOTSTEP_MOB_BAREFOOT, volume = 0.5, e_range = -8, sound_vary = FALSE) | ||
. = ..() | ||
if(!ismovable(target)) | ||
return ELEMENT_INCOMPATIBLE | ||
src.volume = volume | ||
src.e_range = e_range | ||
src.footstep_type = footstep_type | ||
src.sound_vary = sound_vary | ||
switch(footstep_type) | ||
if(FOOTSTEP_MOB_HUMAN) | ||
if(!ishuman(target)) | ||
return ELEMENT_INCOMPATIBLE | ||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_humanstep)) | ||
steps_for_living[target] = 0 | ||
return | ||
if(FOOTSTEP_MOB_CLAW) | ||
footstep_sounds = GLOB.clawfootstep | ||
if(FOOTSTEP_MOB_BAREFOOT) | ||
footstep_sounds = GLOB.barefootstep | ||
if(FOOTSTEP_MOB_HEAVY) | ||
footstep_sounds = GLOB.heavyfootstep | ||
if(FOOTSTEP_MOB_SHOE) | ||
footstep_sounds = GLOB.footstep | ||
if(FOOTSTEP_MOB_SLIME) | ||
footstep_sounds = 'sound/effects/footstep/slime1.ogg' | ||
if(FOOTSTEP_OBJ_MACHINE) | ||
footstep_sounds = 'sound/effects/bang.ogg' | ||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) | ||
return | ||
if(FOOTSTEP_OBJ_ROBOT) | ||
footstep_sounds = 'sound/effects/tank_treads.ogg' | ||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) | ||
return | ||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep)) | ||
steps_for_living[target] = 0 | ||
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/datum/element/footstep/Detach(atom/movable/source) | ||
UnregisterSignal(source, COMSIG_MOVABLE_MOVED) | ||
steps_for_living -= source | ||
return ..() | ||
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///Prepares a footstep for living mobs. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open | ||
/datum/element/footstep/proc/prepare_step(mob/living/source) | ||
var/turf/open/turf = get_turf(source) | ||
if(!istype(turf)) | ||
return | ||
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if(!turf.footstep || source.buckled || source.throwing || source.movement_type & (VENTCRAWLING | FLYING)) | ||
return | ||
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if(!(source.mobility_flags & MOBILITY_STAND)) //play crawling sound if we're lying | ||
playsound(source, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary) | ||
return | ||
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if(iscarbon(source)) | ||
var/mob/living/carbon/carbon_source = source | ||
if(!carbon_source.get_bodypart(BODY_ZONE_L_LEG) && !carbon_source.get_bodypart(BODY_ZONE_R_LEG)) | ||
return | ||
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/* todo: stealth mode? | ||
if(carbon_source.m_intent == MOVE_INTENT_WALK) | ||
return// stealth | ||
*/ | ||
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steps_for_living[source] += 1 | ||
var/steps = steps_for_living[source] | ||
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if(steps >= 6) | ||
steps_for_living[source] = 0 | ||
steps = 0 | ||
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if(steps % 2) | ||
return | ||
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if(steps != 0 && !source.has_gravity(turf)) // don't need to step as often when you hop around | ||
return | ||
return turf | ||
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/datum/element/footstep/proc/play_simplestep(mob/living/source) | ||
SIGNAL_HANDLER | ||
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var/turf/open/source_loc = prepare_step(source) | ||
if(!source_loc) | ||
return | ||
if(isfile(footstep_sounds) || istext(footstep_sounds)) | ||
playsound(source, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary) | ||
return | ||
var/turf_footstep | ||
switch(footstep_type) | ||
if(FOOTSTEP_MOB_CLAW) | ||
turf_footstep = source_loc.clawfootstep | ||
if(FOOTSTEP_MOB_BAREFOOT) | ||
turf_footstep = source_loc.barefootstep | ||
if(FOOTSTEP_MOB_HEAVY) | ||
turf_footstep = source_loc.heavyfootstep | ||
if(FOOTSTEP_MOB_SHOE) | ||
turf_footstep = source_loc.footstep | ||
if(!turf_footstep) | ||
return | ||
playsound(source, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary) | ||
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/datum/element/footstep/proc/play_humanstep(mob/living/carbon/human/source) | ||
SIGNAL_HANDLER | ||
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var/volume_multiplier = 1 | ||
var/range_adjustment = 0 | ||
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if(HAS_TRAIT(source, TRAIT_LIGHT_STEP)) | ||
volume_multiplier = 0.6 | ||
range_adjustment = -2 | ||
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var/turf/open/source_loc = prepare_step(source) | ||
if(!source_loc) | ||
return | ||
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if ((source.wear_suit?.body_parts_covered | source.w_uniform?.body_parts_covered | source.shoes?.body_parts_covered) & FEET) | ||
// we are wearing shoes | ||
playsound(source, pick(GLOB.footstep[source_loc.footstep][1]), | ||
GLOB.footstep[source_loc.footstep][2] * volume * volume_multiplier, | ||
TRUE, | ||
GLOB.footstep[source_loc.footstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary) | ||
else | ||
if(source.dna.species.special_step_sounds) | ||
playsound(source, pick(source.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary) | ||
else | ||
playsound(source, pick(GLOB.barefootstep[source_loc.barefootstep][1]), | ||
GLOB.barefootstep[source_loc.barefootstep][2] * volume * volume_multiplier, | ||
TRUE, | ||
GLOB.barefootstep[source_loc.barefootstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary) | ||
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///Prepares a footstep for machine walking | ||
/datum/element/footstep/proc/play_simplestep_machine(atom/movable/source) | ||
SIGNAL_HANDLER | ||
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var/turf/open/source_loc = get_turf(source) | ||
if(!istype(source_loc)) | ||
return | ||
playsound(source, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary) |
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