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Energy/Laser guns display their charge and how many shots they have l…
…eft on examine (#3100) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Energy weapons now show on examine how much charge they have, or if they have a cell installed or not. They also show how many shots they have left on the current fire mode. Also changes all the span classes to marcos ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> QOL change, while it is true you have the charge indicator on the sprite, it's not the most reliable or accurate. This makes it a lot easier to keep track of how many shots you have left. I also often see people try to charge guns with no cells and wonder why it doesnt work, so some extra textual indication couldnt hurt. ## Changelog :cl: add: Energy guns show how much charge and shots they have remaining, or if it doesnt have a cell installed on examine. code: span classes to span macros for energy.dm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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