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fix checks
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meemofcourse committed Jan 12, 2024
1 parent ab8b185 commit 10fde31
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Showing 7 changed files with 50 additions and 52 deletions.
4 changes: 2 additions & 2 deletions _maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
/turf/open/floor/plating/snowed/smoothed/icemoon,
/area/ruin)
"ac" = (
/obj/effect/mob_spawn/human/engineer/rig,
/obj/effect/mob_spawn/human/engineer,
/turf/open/floor/plating/snowed/smoothed/icemoon,
/area/overmap_encounter/planetoid/ice/explored)
"ad" = (
Expand Down Expand Up @@ -1211,7 +1211,7 @@
/turf/open/floor/plating/ice/icemoon,
/area/overmap_encounter/planetoid/ice/explored)
"cU" = (
/obj/effect/mob_spawn/human/engineer/rig,
/obj/effect/mob_spawn/human/engineer,
/obj/structure/cable{
icon_state = "4-8"
},
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2 changes: 1 addition & 1 deletion _maps/RandomRuins/JungleRuins/jungle_abandoned_library.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -1564,7 +1564,7 @@
/obj/effect/mob_spawn/human/corpse/assistant{
oxy_damage = 200;
name = "Dungeon Master";
outfit = /datum/outfit/job/curator/dungeonmaster;
outfit = /datum/outfit/job/curator;
backpack_contents = null
},
/obj/effect/decal/cleanable/blood,
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2 changes: 1 addition & 1 deletion code/modules/clothing/head/berets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@
icon_state = "beret_officer"

/obj/item/clothing/head/beret/sec/brig_phys
desc = "A beret made out of black reinforced fabric with lue cross emblazoned on it. Denotes security's personal medic."
desc = "A beret made out of black reinforced fabric with a lue cross emblazoned on it. Denotes security's personal medic."
icon_state = "beret_brigphys"

//Engineering
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3 changes: 1 addition & 2 deletions code/modules/clothing/head/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -156,10 +156,9 @@

/obj/item/clothing/head/cowboy/sec/minutemen
name = "colonial minutmen officer's slouch hat"
desc = "A commanding slouch hat adorned with a offier's badge, used by the Colonial Minutemen."
desc = "A commanding slouch hat adorned with a officer's badge, used by the Colonial Minutemen."
icon_state = "minuteman_officer_hat"


/obj/item/clothing/head/cowboy/sec/roumain
name = "hunter's hat"
desc = "A fancy hat with a nice feather. The way it covers your eyes makes you feel like a badass."
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8 changes: 5 additions & 3 deletions code/modules/clothing/outfits/ert/minutemen_ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@

ears = /obj/item/radio/headset/minutemen/alt/captain
back = /obj/item/storage/backpack/satchel/sec/cmm
head = /obj/item/clothing/head/beret/command

/datum/outfit/job/minutemen/ert/bard
name = "ERT - Minuteman (BARD)"
Expand Down Expand Up @@ -80,12 +81,13 @@
/datum/outfit/job/minutemen/ert/inspector
name = "ERT - Inspector (Minutemen GOLD)"

head = null
head = /obj/item/clothing/head/cowboy/sec/minutemen
mask = null
belt = /obj/item/clipboard
glasses = /obj/item/clothing/glasses/sunglasses
uniform = /obj/item/clothing/under/rank/command/minutemen
suit = /obj/item/clothing/suit/toggle/lawyer/minutemen
suit_store = null
ears = /obj/item/radio/headset/minutemen/alt/captain
back = /obj/item/storage/backpack/satchel/leather
id = /obj/item/card/id/silver
Expand All @@ -98,13 +100,13 @@

head = null
suit = /obj/item/clothing/suit/space/hardsuit/security/independent/minutemen
belt = /obj/item/storage/belt/military/minutemen/p16
suit_store = /obj/item/gun/ballistic/automatic/assault/p16/minutemen

/datum/outfit/job/minutemen/ert/pirate_hunter/leader
name = "ERT - Minutemen Sergeant (Pirate Hunter)"

uniform = /obj/item/clothing/under/rank/command/minutemen
ears = /obj/item/radio/headset/minutemen/alt/captain
belt = /obj/item/storage/belt/military/minutemen/gal
suit_store = /obj/item/gun/ballistic/automatic/gal

backpack_contents = list(/obj/item/ammo_box/magazine/gal=4)
33 changes: 14 additions & 19 deletions code/modules/clothing/outfits/factions/independent.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,19 +2,20 @@
name = "Independent - Base Outfit"
faction_icon = "bg_independent"

uniform = /obj/item/clothing/under/utility
box = /obj/item/storage/box/survival
id = /obj/item/card/id

r_pocket = /obj/item/storage/wallet

// Assistant

/datum/outfit/job/independent/assistant
name = "Independent - Assistant"
jobtype = /datum/job/assistant
job_icon = "assistant"

uniform = /obj/item/clothing/under/utility
shoes = /obj/item/clothing/shoes/sneakers/black
belt = /obj/item/storage/wallet

/datum/outfit/job/independent/assistant/waiter
name = "Independent - Assistant (Waiter)"
Expand Down Expand Up @@ -61,7 +62,7 @@
uniform = /obj/item/clothing/under/rank/medical/chemist
shoes = /obj/item/clothing/shoes/sneakers/white
accessory = /obj/item/clothing/neck/scarf/orange
r_pocket = /obj/item/reagent_containers/pill/floorpill
l_pocket = /obj/item/reagent_containers/pill/floorpill
belt = /obj/item/reagent_scanner
backpack_contents = list(/obj/item/book/manual/wiki/chemistry=1)

Expand Down Expand Up @@ -145,6 +146,7 @@
dcoat = /obj/item/clothing/suit/hooded/wintercoat/captain
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hopcap

backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)

Expand Down Expand Up @@ -191,7 +193,6 @@
head = /obj/item/clothing/head/beret/sec/hos
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = null
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/classic_baton=1)

Expand Down Expand Up @@ -236,7 +237,6 @@
dcoat = /obj/item/clothing/suit/hooded/wintercoat/security
shoes = /obj/item/clothing/shoes/jackboots
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/assembly/flash/handheld
backpack_contents = null

backpack = /obj/item/storage/backpack/security
Expand All @@ -256,7 +256,6 @@
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
head = /obj/item/clothing/head/cowboy/sec


/datum/outfit/job/independent/security/pirate
name = "Independent - Security Officer (Pirate)"

Expand Down Expand Up @@ -286,13 +285,14 @@

belt = /obj/item/storage/belt/utility/full/engi
l_pocket = /obj/item/storage/wallet
gloves = /obj/item/clothing/gloves/color/yellow
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/engineering/engineer
alt_uniform = /obj/item/clothing/under/rank/engineering/engineer/hazard
dcoat = /obj/item/clothing/suit/hooded/wintercoat/engineering
shoes = /obj/item/clothing/shoes/workboots
head = /obj/item/clothing/head/hardhat/dblue
r_pocket = /obj/item/t_scanner
l_pocket = /obj/item/t_scanner

backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
Expand All @@ -306,7 +306,7 @@
name = "Independent - Engineer (Salvager)"

belt = null
r_pocket = null
l_pocket = null

/datum/outfit/job/independent/engineer/pirate
name = "Independent - Engineer (Pirate)"
Expand All @@ -315,14 +315,13 @@
head = /obj/item/clothing/head/bandana
shoes = /obj/item/clothing/shoes/jackboots


/datum/outfit/job/independent/engineer/pirate/jupiter
name = "Independent - Engineer (Nodesman)" // technically, this is part of SEC, but we have jackshit for SEC

uniform = /obj/item/clothing/under/utility
head = /obj/item/clothing/head/soft/black
shoes = /obj/item/clothing/shoes/combat
r_pocket = /obj/item/kitchen/knife/combat/survival
l_pocket = /obj/item/kitchen/knife/combat/survival
gloves = /obj/item/clothing/gloves/combat

implants = list(/obj/item/implant/radio)
Expand All @@ -342,7 +341,6 @@
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/warden
glasses = /obj/item/clothing/glasses/hud/security
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
suit_store = null
backpack_contents = list(/obj/item/melee/classic_baton)
Expand Down Expand Up @@ -428,7 +426,7 @@
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/engineering/engineer/hazard
dcoat = /obj/item/clothing/suit/hooded/wintercoat/engineering
r_pocket = /obj/item/analyzer
l_pocket = /obj/item/analyzer

backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
Expand Down Expand Up @@ -536,7 +534,7 @@
uniform = /obj/item/clothing/under/rank/cargo/miner
suit = /obj/item/clothing/suit/hazardvest
dcoat = /obj/item/clothing/suit/hooded/wintercoat/miner
r_pocket = /obj/item/storage/bag/ore
l_pocket = /obj/item/storage/bag/ore
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,\
Expand Down Expand Up @@ -616,7 +614,7 @@
backpack_contents = list(/obj/item/storage/box/syringes=1, /obj/item/storage/box/drinkingglasses = 1)
ears = /obj/item/radio/headset/headset_med
suit = /obj/item/clothing/suit/toggle/labcoat
r_pocket = /obj/item/reagent_containers/food/drinks/shaker
l_pocket = /obj/item/reagent_containers/food/drinks/shaker
belt = /obj/item/storage/belt
gloves = /obj/item/clothing/gloves/color/latex/nitrile
uniform = /obj/item/clothing/under/suit/black
Expand All @@ -633,8 +631,7 @@
suit = /obj/item/clothing/suit/toggle/lawyer
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/storage/briefcase/lawyer
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/clothing/accessory/lawyers_badge
l_pocket = /obj/item/clothing/accessory/lawyers_badge

chameleon_extras = /obj/item/stamp/law

Expand All @@ -649,8 +646,7 @@
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/civilian/curator
l_hand = /obj/item/storage/bag/books
r_pocket = /obj/item/key/displaycase
l_pocket = /obj/item/laser_pointer
l_pocket = /obj/item/key/displaycase
accessory = /obj/item/clothing/accessory/pocketprotector/full
backpack_contents = list(
/obj/item/choice_beacon/hero = 1,
Expand Down Expand Up @@ -789,7 +785,6 @@
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/fedora/det_hat
l_pocket = /obj/item/toy/crayon/white
r_pocket = /obj/item/lighter
backpack_contents = list(/obj/item/storage/box/evidence=1,\
/obj/item/detective_scanner=1,\
/obj/item/melee/classic_baton=1)
Expand Down
50 changes: 26 additions & 24 deletions code/modules/clothing/under/jobs/security.dm
Original file line number Diff line number Diff line change
Expand Up @@ -85,26 +85,26 @@
// Brig Physician //
/obj/item/clothing/under/rank/security/brig_phys
name = "brig physician jumpsuit"
desc = "A lightly armored jumpsuit worn by Nanotrasen's Asset Protection Medical Corps."
desc = "A lightly armored jumpsuit, worn by practitioners entrusted to the care of prisoners around the frontier."
icon_state = "brig_phys"

/obj/item/clothing/under/rank/security/brig_phys/skirt
name = "brig physician jumpskirt"
desc = "A lightly armored jumpsuit worn by Nanotrasen's Asset Protection Medical Corps."
desc = "A lightly armored jumpskirt, worn by practitioners entrusted to the care of prisoners around the frontier."
icon_state = "brig_phys_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

/obj/item/clothing/under/rank/security/brig_phys/nt
name = "security medic's uniform"
desc = "A lightly armored uniform worn by medics ensuring the health of prisoners."
desc = "A lightly armored uniform worn by members of Nanotrasen's Asset Protection Medical Corps."
icon_state = "rbrig_phys"
item_state = "r_suit"

/obj/item/clothing/under/rank/security/brig_phys/nt/skirt
name = "security medic's uniform"
desc = "A lightly armored uniform, with a skirt, worn by medics ensuring the health of prisoners."
desc = "A lightly armored uniform, with a skirt, worn by members of Nanotrasen's Asset Protection Medical Corps."
icon_state = "rbrig_phys_skirt"
body_parts_covered = CHEST|GROIN|ARMS
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON
Expand All @@ -129,30 +129,18 @@

/obj/item/clothing/under/rank/security/warden/nt
name = "warden's red security suit"
desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
desc = "A formal security suit for wardens, complete with Nanotrasen belt buckle."
icon_state = "rwarden"
item_state = "r_suit"

/obj/item/clothing/under/rank/security/warden/nt/skirt
name = "warden's red suitskirt"
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
desc = "A formal security suitskirt for wardens, complete with Nanotrasen belt buckle."
icon_state = "rwarden_skirt"
item_state = "r_suit"
body_parts_covered = CHEST|GROIN|ARMS
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

/obj/item/clothing/under/rank/security/head_of_security/nt
name = "red head of security's jumpsuit"
icon_state = "rhos"
item_state = "r_suit"

/obj/item/clothing/under/rank/security/head_of_security/nt/skirt
name = "head of security's red jumpskirt"
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "rhos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

// Head of Security //
/obj/item/clothing/under/rank/security/head_of_security
name = "head of security's jumpsuit"
Expand Down Expand Up @@ -186,6 +174,18 @@
body_parts_covered = CHEST|GROIN|ARMS
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

/obj/item/clothing/under/rank/security/head_of_security/nt
name = "red head of security's jumpsuit"
icon_state = "rhos"
item_state = "r_suit"

/obj/item/clothing/under/rank/security/head_of_security/nt/skirt
name = "head of security's red jumpskirt"
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "rhos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

/obj/item/clothing/under/rank/security/head_of_security/parade
name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions."
Expand All @@ -201,7 +201,7 @@
// Prisoner //
/obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
icon = 'icons/obj/clothing/under/security.dmi'
icon_state = "prisoner"
item_state = "o_suit"
Expand All @@ -212,7 +212,7 @@

/obj/item/clothing/under/rank/prisoner/skirt
name = "prison jumpskirt"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "prisoner_skirt"
item_state = "o_suit"
body_parts_covered = CHEST|GROIN|ARMS
Expand All @@ -221,12 +221,12 @@

/obj/item/clothing/under/rank/prisoner/protected_custody
name = "protected custody jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear worn by those in protected custody. Its suit sensors are stuck in the \"Fully On\" position."
desc = "It's standardised prisoner-wear worn by those in protected custody. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "protected_custody"

/obj/item/clothing/under/rank/prisoner/protected_custody/skirt
name = "protected custody jumpskirt"
desc = "It's standardised Nanotrasen prisoner-wear worn by those in protected custody. Its suit sensors are stuck in the \"Fully On\" position."
desc = "It's standardised prisoner-wear worn by those in protected custody. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "protected_custody_skirt"
supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON

Expand Down Expand Up @@ -254,7 +254,7 @@

/obj/item/clothing/under/rank/security/officer/mallcop
name = "NT mall cop uniform"
desc = "The radio and badge are sewn on, what a crappy knock off. Secway not included."
desc = "The radio and badge are sewn on. What a crappy knock off! Secway not included."
icon_state = "mallcop"
can_adjust = FALSE

Expand Down Expand Up @@ -293,14 +293,16 @@

/obj/item/clothing/under/rank/security/officer/frontier
name = "\improper Frontiersmen uniform"
desc = "Worn by members of the Frontiersmen pirate fleet. It's less comfortable than it looks."
desc = "Worn by members of the Frontiersmen pirate fleet. It's very uncomfortable to move around in."
icon_state = "frontier"
item_state = "gy_suit"

/obj/item/clothing/under/rank/security/officer/frontier/officer
name = "\improper Frontiersmen officer's uniform"
desc = "Worn by officers of the Frontiersmen pirate fleet. It's less comfortable than it looks."
icon_state = "frontier_officer"

/obj/item/clothing/under/rank/security/officer/frontier/admiral
name = "\improper Frontiersmen admiral's uniform"
desc = "Worn by admirals of the Frontiersmen pirate fleet. It's the only Frontiersman uniform that isn't mass produced."
icon_state = "frontier_admiral"

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