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Restores scooping reagents from water turfs, and repaths acid turfs u…
…nder water (#3283) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> You can once again scoop reagents from a water turf using a beaker. Adds an examine hint for the action. Repaths acid turfs under water so they inherit the scooping behavior. Pouring from a reagent container is now bound to disarm instead of help. Changes the span classes to span macros ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Reagent scooping got disabled and commented out in #1900 I think due to conflicting with the fishing code. This PR cleans up the scooping code so it works again. Pouring out a container is now bound to using disarm instead of help intent. I feel it's more intuitive, and should cut down on accidentally spilling your hard earned reagents on the floor due to a misclick. Repaths acid under water mainly so it inherits the scooping behavior, and it seems logical to be able to scoop from it since it's also a liquid. Changes all the relevant turfs to the new paths. THE TAR NO LONGER LIES TO ME ABOUT BEING ABLE TO SCOOP IT. ## Changelog :cl: fix: water turfs reagent scooping code: span classes to span macros refactor: acid turfs repathed under water refactor: Pouring out a reagent container is now bound to disarm intent instead of help intent. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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