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Hallucinations Fixes & Tweaks (#3017)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR resolves #1500, finally allowing delusions to pass without the player having to relog (Big thanks to GenericDM and Theos for the help here!) This PR also changes the pool of delusions to be better suited towards Shiptest's sensibilities. Lastly, this PR ports BeeStation/BeeStation-Hornet#10421, hopefully allowing RDS to be treatable in-game again! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game These bugs have been haunting RDS players for nearly two years straight. I want it GONE. Plus, narrative consistency good. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: rds based delusions now pass without the player having to relog, thank god fix: rds can once again be treated with mindbreaker toxin (hopefully) tweak: the pool of possible delusions has been changed to better reflect shiptest's narrative add: a base ramzi sprite to simple_human.dmi to be used in the changed delusion pool del: chat warning message for rds users not to grief. Just be cool about it, okay? /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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