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Eoehoma Firearms (& friends) (#2315)
## About The Pull Request ![Screenshot_5451](https://github.com/shiptest-ss13/Shiptest/assets/58402542/08f9b0ee-15db-4091-a974-6d887cd85259) Holy shit, this should not have taken a year to make Adds the E-10, E-11, E-40, E-50, and E-60 to the game. Weapons manufactured by defunct firearms company Eoehoma Firearms. Founded in 77 FS, Eoehoma was a early pioneer of ‘hybrid’ Solarian and Kalixcian laser weapons. The company went bankrupt due to increasingly poor and risky decision making, and all of it's patents were bought out by Nanotrasen. While Nanotrasen's Emitters bear a striking resemblance to the E-50, otherwise Nanotrasen has not produced any of Eoehoma's old weapons, instead focusing on Sharplite designed weapons. Other changes: - NT and Sharplite weapons have different fire sounds from each other - Laser weapons buffed to 20 -> 25 damage - Pulse shots don't destroy walls and are now 50 -> 40 damage - Emitter shots now do 30 -> 60 damage - Various grammar fixes - Removes some non-lore compliant mentions - Adds a manufacturer indicator to many guns - Ports tgstation/tgstation#60353 - Resprites various laser weaponry, notably the pulse guns. - Deathsquad and ERT/LP hardsuits have been redone ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/c5df7029-95da-4041-b8b1-e4cfd35436dd) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/f72a3672-e996-4fdd-a68d-4553655f1a0c) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/7bd2dc53-ab29-49e8-8f90-87d4c72583f9) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/4bdc6493-4c94-49d0-995b-2a450d738211) ceredits to tetrazeta for the unfinished deathsquad sprite, i simply finished it and touched it up ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/517b72e3-c72b-4875-a6fb-84c017105908) One of the last things i remember the old leads planned was to buff lasers to make them stand up to the various ballistics better. Also allows Pulse Rifles to be more used in events by nerfing them to not be comedically overpowered. Now they are just Overpowered. More ruin content and such. I'm sure the maptainers will make good use of this stuff. And sprites, i fucking love sprites ## Changelog :cl: retlaw34, tetrazeta add: Eoehoma Firearms, a new guns manufacturer! add: ERT and "Asset Protection" Hardsuits have gotten a new look! add: New laser fire sounds balance: Lasers now do slightly more damage balance: Pulse rifles don't destroy walls anymore and do slightly less damage, and have lost their stun mode. balance: Emitters do 60 damage and create turf fires on hitting a non-supermatter object. fix: Various laser weapons that had broken autofire (E-TAR and the Tesla Cannon) now work spellcheck: Grammar on some descriptions was corrected. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: retlaw34 <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: thgvr <[email protected]>
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